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g_defs.h
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g_defs.h
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// g_defs.h
// type declaration of g_ modules
#ifndef g_defs_h
#define g_defs_h
#include "u_defs.h"
#include "u_expand.h"
#include "lib_modeldefs.h"
#include "imgcache_defs.h"
#include "shader_defs.h"
#include "lib_hmanagerdefs.h"
#include "g_bmdefs.h"
#include "db_lightmapdefs.h"
#include "db_shapedefs.h"
#include "db_uocdefs.h"
#define MAP_CLASS_NAME_PLANES ( "_plane.hobj" )
#define MAP_CLASS_NAME_MAPNODES ( "_mapnode.hobj" )
#define MAP_CLASS_NAME_TEXDEFS ( "_texdef.hobj" )
#define MAP_CLASS_NAME_TEXTURES ( "_texture.hobj" )
#define MAP_CLASS_NAME_VISLEAFS ( "_pvsout_visleaf.hobj" )
#define MAP_CLASS_NAME_BLOCKMAP ( "_blockmap_bspbrush.hobj" )
#define MAP_CLASS_NAME_SHAPES ( "_tjfix_shape.hobj" )
#define MAP_BIN_NAME_GLMESH ( "_glmesh_meshtile.bin" )
#define MAP_CCMAP3_NAME_VOLUME ( "_clustermap_volume.bin" )
#define MAP_CCMAP3_NAME_FIELD ( "_clustermap_field.bin" )
#define MAP_BIN_NAME_LIGHTMAP ( "_lightmap.bin" )
#define MAP_CLASS_NAME_LIGHTMAP ( "_lightmap.hobj" )
typedef struct ccluster_s
{
ivec3d_t pos;
struct ccluster_s *next; // next in hashline
cinfo_t cinfo; // compression info
unsigned char cdata[16]; // compressed data, variable sized
} ccluster_t;
typedef struct ccmap3_s
{
int hashsize;
int clusternum;
int clustersize;
int cellbytes;
int clustercellnum;
int hashshift;
int keyshift;
int keymask;
int clusterunits;
int cellunits;
ccluster_t *hash[256]; // variable sized
} ccmap3_t;
typedef enum
{
gMapState_none,
gMapState_try_init,
gMapState_is_init,
gMapState_num
} gMapState;
typedef struct g_map_s
{
gMapState state;
hmanager_t *planehm;
hmanager_t *mapnodehm;
hmanager_t *lightdefhm;
hmanager_t *texdefhm;
hmanager_t *texturehm;
hmanager_t *visleafhm;
hmanager_t *blockmaphm;
hmanager_t *shapehm;
blockmap_t *blockmap;
ccmap3_t *volume_ccmap3;
ccmap3_t *field_ccmap3;
ic_mgr_t *imgcache;
shader_mgr_t *shader_mgr;
//db_lightmap_t *lightmap_db;
lightmap_db_cpp *lightmap_db;
db_shape_t *shape_db;
db_uoc_t *uoc_db;
hmanager_t *multilayerhm;
unsigned char *glmesh;
} g_map_t;
typedef struct g_life_s
{
} g_life_t;
typedef struct g_vec_ipo_s
{
unsigned int msec1;
unsigned int msec2;
vec3d_t pos;
vec3d_t delta;
} g_vec_ipo_t;
typedef struct g_angle_ipo_s
{
unsigned int msec1;
unsigned int msec2;
fp_t lat, lat_delta;
fp_t lon, lon_delta;
} g_angle_ipo_t;
#define WF_MAX_MODELS ( 1024 )
#define WF_MAX_DLIGHTS ( 256 )
#define WF_MAX_SPRITES ( 256 )
#define WF_MAX_FPSYSS ( 256 )
#define WF_MAX_LIGHTS ( 256 )
#define WF_MAX_SHAPES ( 256 )
typedef struct g_state_s
{
// g_map_t *map;
g_life_t *life;
// world frame view angle accumulation
fp_t view_lat;
fp_t view_lon;
// world frame render setup, set by G_RenderHints
g_vec_ipo_t view_origin_ipo;
g_angle_ipo_t view_angle_ipo;
// render frame setup
vec3d_t render_origin;
fp_t render_lat;
fp_t render_lon;
fp_t render_yaw;
matrix3_t render_matrix;
} g_state_t;
#endif