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GHPluginCoreLib.xml
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GHPluginCoreLib.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>GHPluginCoreLib</name>
</assembly>
<members>
<member name="T:GHPluginCoreLib.GHPluginCore">
<summary>
The GHPluginCore class can be inherited from by your BepInEx plugin, however it is
not mandatory for your BepInEx plugin to inherit from this class.
The GHPluginCore class is responsible for implementing and exposing the functionality
that this library offers (e.g. the ability to create and implement custom
programs that can be used in GreyOS). It can be accessed through its "instance" field.
</summary>
</member>
<member name="F:GHPluginCoreLib.GHPluginCore.instance">
<summary>
An instance of the GHPluginCore class which can be used to access instances of
other classes like the GreyOSProgramManager.
</summary>
</member>
<member name="F:GHPluginCoreLib.GHPluginCore.greyOSProgramManager">
<summary>
An instance of the GreyOSProgramManager, which allows you to register custom
programs that can be executed and used in GreyOS, the operating system which
a player's in-game computer runs on.
</summary>
</member>
<member name="M:GHPluginCoreLib.GHPluginCore.Init">
<summary>
This method must be called in the Awake method of your BepInEx plugin,
preferably at the start of it if possible. It is responsible for executing crucial
initialization procedures to ensure that the library works correctly.
</summary>
</member>
<member name="T:GHPluginCoreLib.GHPluginLogger">
<summary>
The GHPluginLogger class allows you to log messages to the BepInEx console. It
contains various helper methods to make logging much more convenient.
</summary>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.#ctor(System.String)">
<summary>
</summary>
<param name="sourceName"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.#ctor(BepInEx.Logging.ManualLogSource)">
<summary>
</summary>
<param name="logger"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogInfo(System.String)">
<summary>
Logs a message to the BepInEx debug console.
</summary>
<param name="msg"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogAllGameObjectData(UnityEngine.GameObject,System.Boolean,System.Collections.Generic.List{System.String})">
<summary>
Logs all properties of a GameObject by default. It can also be used to log
all properties of the GameObject and its children. The third parameter can be
used to specify which properties of the GameObjects being logged should not
be logged to the BepInEx debug console.
</summary>
<param name="gameObject"></param>
<param name="logDataOfAllChildGameObjects"></param>
<param name="propertyNamesFilter"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogSceneData(UnityEngine.SceneManagement.Scene,System.Boolean)">
<summary>
Logs all properties for a Scene in the game, the second parameter specifies whether
the properties of all GameObjects in the Scene should be logged as well.
</summary>
<param name="scene"></param>
<param name="logAllSceneObjectsData"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogActiveSceneData(System.Boolean)">
<summary>
Logs all properties for the currently active Scene in the game, the second
parameter specifies whether the properties of all GameObjects in the Scene
should be logged as well.
</summary>
<param name="logAllSceneObjectsData"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogGameObjectNameAndParent(UnityEngine.GameObject,System.Boolean)">
<summary>
Logs the name of a GameObject as well as the name of its parent, the second
parameter specifies whether the same should be done for the children of the
GameObject specified in the first parameter.
</summary>
<param name="gameObject"></param>
<param name="logChildObjects"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogSceneGameObjectsNameAndParent(UnityEngine.SceneManagement.Scene)">
<summary>
Logs the names of all the GameObjects in a Scene in the game as well as the names
of their parents.
</summary>
<param name="scene"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogActiveSceneGameObjectsNameAndParent">
<summary>
Logs the names of all the GameObjects in the currently active Scene in the game
as well as the names of their parents.
</summary>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogFileSystem(FileSystem)">
<summary>
Logs the names of all the folders and files in a FileSystem instance.
</summary>
<param name="fileSystem"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogFolder(FileSystem.Carpeta)">
<summary>
Logs the name of the FileSystem.Carpeta instance specified in the first parameter
as well as the name of all its subfolders and files.
</summary>
<param name="folder"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginLogger.LogException(System.Exception)">
<summary>
Logs information about an exception, including its message and its stack trace.
</summary>
<param name="exception"></param>
</member>
<member name="T:GHPluginCoreLib.GHPluginUtilities">
<summary>
The GHPluginUtilities class exposes several helper methods for BepInEx plugin
developers to use.
</summary>
</member>
<member name="M:GHPluginCoreLib.GHPluginUtilities.GetComponentInGameObjectByName``1(UnityEngine.GameObject,System.String)">
<summary>
Returns the Component of one of the children of the GameObject specified in the
first parameter with the same name as the one specified in the second parameter.
</summary>
<typeparam name="T"></typeparam>
<param name="gameObject"></param>
<param name="componentName"></param>
<returns></returns>
</member>
<member name="T:GHPluginCoreLib.GreyOSProgram">
<summary>
The GreyOSProgram class is the class from which custom programs that are meant
to be run on a player's in-game computer must inherit from.
</summary>
</member>
<member name="F:GHPluginCoreLib.GreyOSProgram.programPrefab">
<summary>
The prefab associated with the program.
</summary>
</member>
<member name="F:GHPluginCoreLib.GreyOSProgram.programName">
<summary>
The name of the program.
</summary>
</member>
<member name="F:GHPluginCoreLib.GreyOSProgram.associatedFile">
<summary>
The file associated with the program, this field will automatically be assigned
to at runtime provided that the program has been registered with the
GreyOSProgramManager.
</summary>
</member>
<member name="M:GHPluginCoreLib.GreyOSProgram.#ctor(System.String,System.String,System.String)">
<summary>
The default constructor method for the GreyOSProgram class.
</summary>
<param name="programName"></param>
<param name="associatedAssetBundleFilePath"></param>
<param name="programPrefabName"></param>
</member>
<member name="M:GHPluginCoreLib.GreyOSProgram.#ctor(System.String,UnityEngine.GameObject)">
<summary>
A constructor for the GreyOSProgram class.
</summary>
<param name="programName"></param>
<param name="programPrefab"></param>
</member>
<member name="M:GHPluginCoreLib.GreyOSProgram.Procesar(System.String[],FileSystem.Archivo,System.Int32,Terminal)">
<summary>
This method can be overridden by the program's class provided that it
inherits from the GreyOSProgram class. This method is called when a player
opens the program either through the File Explorer or the Terminal.
</summary>
<param name="comando"></param>
<param name="currentFile"></param>
<param name="PID"></param>
<param name="terminal"></param>
<returns></returns>
</member>
<member name="T:GHPluginCoreLib.GreyOSProgramManager">
<summary>
The GreyOSProgramManager class is responsible for registering custom programs
with GreyOS, the operating system that a player's in-game computer runs on.
Programs registered with this class can be used through the in-game
computer.
</summary>
</member>
<member name="F:GHPluginCoreLib.GreyOSProgramManager.registeredGreyOSPrograms">
<summary>
Contains a list of all the programs registered with the GreyOSProgramManager
so far.
</summary>
</member>
<member name="M:GHPluginCoreLib.GreyOSProgramManager.#ctor">
<summary>
Default constructor for the GreyOSProgramManager class.
</summary>
</member>
<member name="M:GHPluginCoreLib.GreyOSProgramManager.RegisterProgram(GHPluginCoreLib.GreyOSProgram)">
<summary>
Registers a program with the GreyOSProgramManager.
</summary>
<param name="greyOSProgram"></param>
</member>
<member name="M:GHPluginCoreLib.GreyOSProgramManager.UnregisterProgram(GHPluginCoreLib.GreyOSProgram)">
<summary>
Unregisters a program from the GreyOSProgramManager.
</summary>
<param name="greyOSProgram"></param>
</member>
<member name="T:GHPluginCoreLib.GHPluginUnityUtilityLogger">
<summary>
The GHPluginUnityUtilityLogger class can be used to generate log files containing
comprehensive and detailed information about a Unity scene.
</summary>
</member>
<member name="M:GHPluginCoreLib.GHPluginUnityUtilityLogger.#ctor">
<summary>
Default constructor method for the GHPluginUnityUtilityLogger class.
</summary>
</member>
<member name="M:GHPluginCoreLib.GHPluginUnityUtilityLogger.GenerateUnitySceneLogFileForScene(UnityEngine.SceneManagement.Scene,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Generates a log file for the Unity scene specified in the first parameter.
</summary>
<param name="scene"></param>
<param name="outputPath"></param>
<param name="onlyLogActiveGameObjects"></param>
<param name="logAllComponentsData"></param>
<param name="logAllFieldsData"></param>
<param name="logAllPropertiesData"></param>
<param name="logAllMethodsData"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginUnityUtilityLogger.GenerateUnitySceneLogFileForActiveScene(System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Generates a log file for the currently active Unity scene in the game.
</summary>
<param name="outputPath"></param>
<param name="onlyLogActiveGameObjects"></param>
<param name="logAllComponentsData"></param>
<param name="logAllFieldsData"></param>
<param name="logAllPropertiesData"></param>
<param name="logAllMethodsData"></param>
</member>
<member name="M:GHPluginCoreLib.GHPluginUnityUtilityLogger.GenerateUnitySceneLogFileForGameObject(UnityEngine.GameObject,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Generates a log file for the GameObject specified in the first parameter.
</summary>
<param name="gameObject"></param>
<param name="outputPath"></param>
<param name="onlyLogActiveGameObjects"></param>
<param name="logAllComponentsData"></param>
<param name="logAllFieldsData"></param>
<param name="logAllPropertiesData"></param>
<param name="logAllMethodsData"></param>
</member>
</members>
</doc>