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GHPluginUtilities.cs
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GHPluginUtilities.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace GHPluginCoreLib
{
/// <summary>
/// The GHPluginUtilities class exposes several helper methods for BepInEx plugin
/// developers to use.
/// </summary>
public class GHPluginUtilities
{
/// <summary>
/// Returns the Component of one of the children of the GameObject specified in the
/// first parameter with the same name as the one specified in the second parameter.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="gameObject"></param>
/// <param name="componentName"></param>
/// <returns></returns>
public static T GetComponentInGameObjectByName<T>(GameObject gameObject, string componentName)
{
foreach (Component component in gameObject.GetComponentsInChildren<Component>())
{
if (component is T && component.name == componentName)
{
return (T)Convert.ChangeType(component, typeof(T));
}
}
return default;
}
}
}