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Animation improvements (retargeting) #14963

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Popov72 opened this issue Apr 9, 2024 · 8 comments
Open
3 tasks

Animation improvements (retargeting) #14963

Popov72 opened this issue Apr 9, 2024 · 8 comments
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@Popov72
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Popov72 commented Apr 9, 2024

  • Skeleton Retargeting (different skeleton shape and identical bone hierarchy)
  • Skeleton Retargeting (different skeleton shape and different bone hierarchy)
  • Doc on regargeting
@Popov72 Popov72 self-assigned this Apr 9, 2024
@Popov72 Popov72 added this to the 8.0 milestone Apr 9, 2024
@Popov72 Popov72 mentioned this issue Apr 9, 2024
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@afrokick
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Related post about Blending for VAT https://forum.babylonjs.com/t/enable-animations-blending-for-vat/49117/3

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This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".

@github-actions github-actions bot added the stale label May 10, 2024
@ertugrulcetin
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Is this Implement a layered animation system, "a la" Unity still in the pipeline? @Popov72

@Popov72
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Popov72 commented May 14, 2024

Yes it is :)
We still have a number of things to do, but everything's going well.

@ertugrulcetin
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Once it's done, I guess we will have some something similar like this? https://developer.playcanvas.com/user-manual/animation/anim-layer-masking/

@Popov72
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Popov72 commented May 14, 2024

Yes, it should be pretty close to what you can find in Unity's mecanim system (layers (additive or not), state machines, different types of blend trees, etc).

@ertugrulcetin
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Thank you for the info!

@Popov72
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Popov72 commented Nov 12, 2024

I created a separate issue for baked vertex animation performance:

#15806

I've also done away with the “Unity-style” layered system, as we'd need an editor to make it a useful addition to the library, which would require a lot of work, especially as the editor would be very different from our existing editors (nme, nge, etc), so we wouldn't be able to reuse our shared code.

@Popov72 Popov72 changed the title Animation improvements Animation improvements (retargeting) Nov 12, 2024
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