-
Notifications
You must be signed in to change notification settings - Fork 10
/
AceDriverVictoryLap.h
65 lines (51 loc) · 3.37 KB
/
AceDriverVictoryLap.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/*This file is part of FFB Arcade Plugin GUI.
FFB Arcade Plugin GUI is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin GUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin GUI.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Windows.h>
#include "Helper.h"
namespace FFBPluginGUI {
public ref class AceDriverVictoryLap : Helper
{
public:
AceDriverVictoryLap(MetroForm^ obj1)
{
this->obj = obj1;
this->InitializeComponent();
}
private:
void InitializeComponent(void)
{
this->SuspendLayout();
this->AutoAddLongTextBox(L"Options", L"");
this->AutoAddShortCheckBox("PowerModeAceDriverVictory", L"Power Mode", L"Enable to raise strength of lower values");
this->AutoAddShortCheckBox("EnableDamperAceDriverVictory", L"Enable Damper", L"Enable damper to lower wheel oscillation");
this->AutoAddLongTrackBarBlock("DamperStrengthAceDriverVictory", L"Damper Strength", 0, 100, L"Strength of damper effect to lower oscillation");
this->AutoAddLongTrackBarBlock("FeedbackLengthAceDriverVictory", L"Feedback Length", 16, 10000, L"Length of a feedback command");
this->AutoAddLongTextBox(L"Force Spring Effect", L"Force Spring effect over using default game spring");
this->AutoAddShortCheckBox("EnableForceSpringEffectAceDriverVictory", L"Force Spring Effect", L"Forces spring effect to work all the time");
this->AutoAddShortTrackBarBlock("ForceSpringStrengthAceDriverVictory", L"Forced Spring Strength", 0, 100, L"How strong the spring effect is when forced on");
this->AutoAddLongTextBox(L"Adjust Force Feedback Division", L"Divide Force Feedback Strength Value by this");
this->AutoAddShortTrackBarBlock("FFBDivideAceDriverVictory", L"Force Feedback Division", 0, 2000, L"Divide Force Feedback Strength Value by this");
this->New2ColsPage();
this->AutoAddComponent("GlobalForceHeader");
this->AutoAddShortTrackBarBlock("MinForceAceDriverVictory", L"Min Force", 0, 100, L"Minimum overrall force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("MaxForceAceDriverVictory", L"Max Force", 0, 100, L"Maximum overrall force strength that will be applied to device");
this->AutoAddComponent("AltGlobalForceHeader");
this->AutoAddShortTrackBarBlock("AlternativeMinForceLeftAceDriverVictory", L"Min Force Left", -100, 100, L"Minimum overrall left force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("AlternativeMaxForceLeftAceDriverVictory", L"Max Force Left", -100, 100, L"Maximum overrall left force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("AlternativeMinForceRightAceDriverVictory", L"Min Force Right", -100, 100, L"Minimum overrall right force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("AlternativeMaxForceRightAceDriverVictory", L"Max Force Right", -100, 100, L"Maximum overrall right force strength that will be applied to device");
this->Init();
}
};
}