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ChaseBombers.h
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ChaseBombers.h
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/*This file is part of FFB Arcade Plugin GUI.
FFB Arcade Plugin GUI is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin GUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin GUI.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Windows.h>
#include "Helper.h"
namespace FFBPluginGUI {
public ref class ChaseBombers : Helper
{
public:
ChaseBombers(MetroForm^ obj1)
{
this->obj = obj1;
this->InitializeComponent();
}
private:
void InitializeComponent(void)
{
this->SuspendLayout();
this->AutoAddLongTrackBarBlock("FeedbackLengthCBombers", L"Feedback Length", 16, 10000, L"Length of a feedback command");
this->AutoAddLongTextBox(L"Force Spring Effect", L"Force Spring effect over using default game spring");
this->AutoAddShortCheckBox("EnableForceSpringEffectCBombers", L"Force Spring Effect", L"Forces spring effect to work all the time");
this->AutoAddShortTrackBarBlock("ForceSpringStrengthCBombers", L"Forced Spring Strength", 0, 100, L"How strong the spring effect is when forced on");
this->AutoAddComponent("GlobalForceHeader");
this->AutoAddShortTrackBarBlock("MinForceCBombers", L"Min Force", 0, 100, L"Minimum overrall force strength that will be applied to device");
this->AutoAddShortTrackBarBlock("MaxForceCBombers", L"Max Force", 0, 100, L"Maximum overrall force strength that will be applied to device");
this->New2ColsPage();
this->AutoAddLongTextBox(L"Modify how sine effect works", L"You can modify how you want effect");
this->AutoAddShortTrackBarBlock("SinePeriodCBombers", L"Sine Period", 0, 100, L"Period of Sine Effect");
this->AutoAddShortTrackBarBlock("SineFadePeriodCBombers", L"Sine Fade Period", 0, 100, L"Fade Period of Sine Effect");
this->AutoAddShortTrackBarBlock("SineStrengthCBombers", L"Sine Strength", 0, 100, L"Strength of Sine Effect");
this->AutoAddLongTextBox(L"Modify how rumble works", L"You can modify each motor for how you want effect");
this->AutoAddShortTrackBarBlock("RumbleStrengthLeftMotorCBombers", L"L Rumble Motor Strength", 0, 100, L"Strength of Left Rumble Motor");
this->AutoAddShortTrackBarBlock("RumbleStrengthRightMotorCBombers", L"R Rumble Motor Strength", 0, 100, L"Strength of Right Rumble Motor");
this->Init();
}
};
}