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CrazyTaxi.h
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CrazyTaxi.h
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/*This file is part of FFB Arcade Plugin GUI.
FFB Arcade Plugin GUI is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin GUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin GUI.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Windows.h>
#include "Helper.h"
namespace FFBPluginGUI {
public ref class CrazyTaxi : Helper
{
public:
CrazyTaxi(MetroForm^ obj1)
{
this->obj = obj1;
this->InitializeComponent();
}
private:
void InitializeComponent(void)
{
this->SuspendLayout();
this->AutoAddDevice1Selector();
this->AutoAddComponent("FeedbackLength");
this->AutoAddComponent("CommonOptions");
this->AutoAddComponent("AlternativeFFB");
this->AutoAddComponent("PowerMode");
this->AutoAddComponent("EnableDamper");
this->AutoAddShortCheckBox("EngineRumbleEffect", L"Engine Rumble Effect", L"Enable to feel engine vibration");
this->AutoAddShortCheckBox("OriginalRumbleEffect", L"Original Rumble Effect", L"Enable to feel rumble when game originally did");
this->AutoAddShortCheckBox("DisableConstantEffects", L"Disable Constant Effects", L"Enable to disable constant effect");
this->AutoAddShortCheckBox("EnableGroundEffects", L"Ground Effects", L"Enable to feel ground effects");
this->AutoAddLongTrackBarBlock("DamperStrength", L"Damper Strength", 0, 100, L"Strength of damper effect to lower oscillation");
this->AutoAddLongTrackBarBlock("SpringStrength", L"Spring Strength", 0, 100, L"How strong the spring effect is");
this->New2ColsPage();
this->AutoAddLongTextBox(L"Ground Effects", L"Modify ground effects here");
this->AutoAddLongTrackBarBlock("FFBSandFriction", L"Sand Friction Strength", 0, 100, L"Strength of friction while driving on sand");
this->AutoAddLongTrackBarBlock("FFBShorelineFriction", L"Shoreline Friction Strength", 0, 100, L"Strength of friction while driving on shoreline");
this->AutoAddLongTrackBarBlock("FFBUnderwaterFriction", L"Underwater Friction Strength", 0, 100, L"Strength of friction while driving underwater");
this->New2ColsPage();
this->AutoAddLongTextBox(L"Ground Sine Effects", L"Modify sine effects here (wheels only)");
this->AutoAddShortTrackBarBlock("FFBGrassSinePeriod", L"Grass Period", 0, 200, L"Period of Sine Effect while driving on grass");
this->AutoAddShortTrackBarBlock("FFBGrassFadeSinePeriod", L"Grass Fade Period", 0, 200, L"Fade Period of Sine Effect while driving on rough grass");
this->AutoAddShortTrackBarBlock("FFBFootpathSinePeriod", L"Footpath Period", 0, 200, L"Period of Sine Effect while driving on footpath");
this->AutoAddShortTrackBarBlock("FFBFootpathFadeSinePeriod", L"Footpath Fade Period", 0, 200, L"Fade Period of Sine Effect while driving on footpath");
this->AutoAddShortTrackBarBlock("FFBSandSinePeriod", L"Sand Period", 0, 200, L"Period of Sine Effect while driving on sand");
this->AutoAddShortTrackBarBlock("FFBSandFadeSinePeriod", L"Sand Fade Period", 0, 200, L"Fade Period of Sine Effect while driving on sand");
this->AutoAddShortTrackBarBlock("FFBShorelineSinePeriod", L"Shoreline Period", 0, 200, L"Period of Sine Effect while driving on shoreline");
this->AutoAddShortTrackBarBlock("FFBShorelineFadeSinePeriod", L"Shoreline Fade Period", 0, 200, L"Fade Period of Sine Effect while driving on shoreline");
this->AutoAddShortTrackBarBlock("FFBUnderwaterSinePeriod", L"Underwater Period", 0, 200, L"Period of Sine Effect while driving underwater");
this->AutoAddShortTrackBarBlock("FFBUnderwaterFadeSinePeriod", L"Underwater Fade Period", 0, 200, L"Fade Period of Sine Effect while driving underwater");
this->AutoAddShortTrackBarBlock("FFBStairsSinePeriod", L"Stairs Period", 0, 200, L"Period of Sine Effect while driving on stairs");
this->AutoAddShortTrackBarBlock("FFBStairsFadeSinePeriod", L"Stairs Fade Period", 0, 200, L"Fade Period of Sine Effect while driving on stairs");
this->AutoAddShortTrackBarBlock("FFBSubwaySinePeriod", L"Subway Period", 0, 200, L"Period of Sine Effect while driving on subway");
this->AutoAddShortTrackBarBlock("FFBSubwayFadeSinePeriod", L"Subway Fade Period", 0, 200, L"Fade Period of Sine Effect while driving on subway");
this->New2ColsPage();
this->AutoAddComponent("GlobalForce");
this->AutoAddComponent("AltGlobalForce");
this->Init();
}
};
}