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Readme isn't up to date #327

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JHCD opened this issue Feb 24, 2017 · 2 comments
Open

Readme isn't up to date #327

JHCD opened this issue Feb 24, 2017 · 2 comments
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@JHCD
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JHCD commented Feb 24, 2017

NOTE: Until this mod is in a less experimental state, the mod will not remember its "enabled" status after restarting the game. This means that every time you plan to start a new game using CQUI, you'll need to explicitly enable it in the "Additional Content" menu first. Once you've created the game using the mod, it will always load when you start the save, regardless of its current status in the "Additional Content Menu"

Is this still up-to-date?
It's always enabled here.

@chaorace
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No, it's no longer an up to date description. I plan to just completely rewrite the readme for the Beta release

@chaorace chaorace changed the title Mod "enabled" documentation vs. behaviour Readme isn't up to date Feb 24, 2017
@chaorace chaorace self-assigned this May 21, 2017
@JHCD
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JHCD commented May 21, 2017

We need a documentation of all used key bindings and mouse-click implementations too.
Has anybody an overview about the possible features?

See #536 and #529 for example...

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