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For folks who aren't pre-scaling their UVs and baking them (which was our previous internal flow) and who don't need square textures on output for any reason, add an option to rescale the UVs and append the binary encoder on the bottom (so a 1024x texture becomes 1024x1032).
The text was updated successfully, but these errors were encountered:
For folks who aren't pre-scaling their UVs and baking them (which was our previous internal flow) and who don't need square textures on output for any reason, add an option to rescale the UVs and append the binary encoder on the bottom (so a 1024x texture becomes 1024x1032).
The text was updated successfully, but these errors were encountered: