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Make objmc support at least 1 shader for high-quality rendering :) #52
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Moreover, you can create support for what you are already working with, because it is a texture package with a core in which you can improve your mechanics and so on. or I don't understand something a little)) |
because shaders don't merge, you will have to edit the shaders to do what both of them do there is no "support" other than just writing a shader that does both. |
then there will be no shader support at all? |
as @Godlander said, it is impossible to "add support" to another core shader automatically, you have to combine the shaders manually. Some packs make this easier than others, but it is impossible to automate this, and making support for individual packs is outside of the scope of this project |
I wanted to do it with this vanilla shader for a long time, can't tell when i will get the time (and if i achive to make it work at all) but if i do, i may post a link to the repo here, and i will try my best to keep as up-to-date as possible with objmc. |
for what its worth, i have tried to make objmc as painless as i could to merge with other shaders by using includes. as long as uniforms and variables are set up and named accordingly it shouldn't be too difficult |
Hello, if you don't want to do mods support, then please do shader support)
Especially vanilla. You are welcome.
For example a shader https://github.com/bradleyq/mc_vanilla_shaders
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