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Found it - the clang-format file is virtually identical to the godot main repo (so we can follow a similar coding convention) however the godot static-checks job runs on Ubuntu 22.04 and we're running on Ubuntu 20.04. These releases of Ubuntu have wildly different versions of clang-format and the configuration files are incompatible.
We need to update the static-checks job to 22.04 and then fix coding violations that have crept in.
The Static Checks action for checking format is generating a stream of clang-format parse errors:
The reason appears to be the .clang-format
AlignOperands: DontAlign
which I believe should beAlignOperands: false
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