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Use_2D_Pixel_Snap doesn't Work on Non-Uniformly Resized Game Window #19

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ScotFlux opened this issue Jul 21, 2016 · 0 comments
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@ScotFlux
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I'm not sure if this is Jetpaca bug or Godot's.

  • Any OS (I guess) ?
  • Godot 2.1beta

=> Happened : When we resized game window non-uniformly (width and height ratio un-keeped), use_2d_pixel_snap didn't work. It worked when width and height ratio keeped.

=> Expected : I guess "use_2d_pixel_snap" should work even if width and/or height of the game window resized.

@akien-mga akien-mga added the bug label Jul 23, 2016
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