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snake.py
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snake.py
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import pygame
import random
pygame.init()
screen_width = 600
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Змейка")
background_color = (0, 0, 0)
snake_color = (255, 255, 255)
snake_size = 10
snake_speed = 10
snake = [[300, 300]]
direction = "right"
food = [random.randint(0, screen_width - snake_size) // snake_size * snake_size,
random.randint(0, screen_height - snake_size) // snake_size * snake_size]
food_color = (255, 0, 0)
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and direction != "down":
direction = "up"
if event.key == pygame.K_DOWN and direction != "up":
direction = "down"
if event.key == pygame.K_LEFT and direction != "right":
direction = "left"
if event.key == pygame.K_RIGHT and direction != "left":
direction = "right"
head = snake[0].copy()
if direction == "up":
head[1] -= snake_speed
if direction == "down":
head[1] += snake_speed
if direction == "left":
head[0] -= snake_speed
if direction == "right":
head[0] += snake_speed
if head[0] < 0 or head[0] >= screen_width or head[1] < 0 or head[1] >= screen_height or head in snake:
running = False
snake.insert(0, head)
if head == food:
food = [random.randint(0, screen_width - snake_size) // snake_size * snake_size,
random.randint(0, screen_height - snake_size) // snake_size * snake_size]
else:
snake.pop()
screen.fill(background_color)
for segment in snake:
pygame.draw.rect(screen, snake_color, (segment[0], segment[1], snake_size, snake_size))
pygame.draw.rect(screen, food_color, (food[0], food[1], snake_size, snake_size))
pygame.display.flip()
clock.tick(snake_speed)