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Releases.cs
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Releases.cs
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using System.Collections.Generic;
using MelonLoader.LightJson;
namespace MelonLoader
{
internal static class Releases
{
internal static List<string> Official = new List<string>();
internal static List<string> All = new List<string>();
internal static void RequestLists()
{
Program.webClient.Headers.Clear();
Program.webClient.Headers.Add("User-Agent", "Unity web player");
string response = null;
try { response = Program.webClient.DownloadString(Config.Repo_API_MelonLoader); } catch { response = null; }
if (string.IsNullOrEmpty(response))
return;
if (Program.Closing)
return;
JsonArray data = JsonValue.Parse(response).AsJsonArray;
if (data.Count <= 0)
return;
Official.Clear();
All.Clear();
foreach (JsonValue release in data)
{
JsonArray assets = release["assets"].AsJsonArray;
if (assets.Count <= 0)
continue;
string version = release["tag_name"].AsString;
if (version.StartsWith("v0.2") || version.StartsWith("v0.1"))
continue;
if (!release["prerelease"].AsBoolean)
Official.Add(version);
All.Add(version);
}
Official.Sort();
Official.Reverse();
All.Sort();
All.Reverse();
}
}
}