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MacOS support #131
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Hi! This is related to dotintent/FlutterBleLib#579. It boils down to the fact that I don't know what needs to be done to support macOS and a quick Google search for it hasn't really yielded results. I'll try to ask around, perhaps it would be easy to just somehow mark it as supported. Just to clarify - you're asking about the actual macOS, not iOS simulator on macOS? |
I'm developing on macOS as well and, when running the BLEmulator, getting:
|
I had to first run
After restarting Visual Studio Code, getting the following errors in the console:
This SO solution seems to solve that issue.
I can submit a pr if you'd like. |
Hi, thanks for the fantastic libs!
On the MacOS FlutterBleLIb currently throws an exception about missing plugin, even if's used with BleEmulator. Would it be possible to be able to use BleEmulator on the platforms without bluetooth plugin implemented (like MacOS or others)?
That would be really helpful and allow to work on UI/login of the app even without real devices or hardware bluetooth stack working.
Thanks in advance for any comments or thoughts on this.
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