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I'm implementing a simulation system in which I generate interactions between users and items within an existing system. At the start I create the dataset from a pre-loaded environment and define everything for recbole system. Everything's fine.
During the experiment, I would like to fully update the interactions that the system produce. I didn't find any useful functions to easy do such operation.
I missed something or can be a future update of the system?
So far, I just re-init the whole system by appending the new interactions to the .inter file, and run again the model and dataset configuration. There's a better way to do that?
Thanks!
The text was updated successfully, but these errors were encountered:
This ''update'' function can not update other field in the Interaction automatically. For example:
The batch_size of interaction: 1
user_id, torch.Size([1]), cpu, torch.int64
item_id, torch.Size([1]), cpu, torch.int64
timestamp, torch.Size([1]), cpu, torch.float32
item_length, torch.Size([1]), cpu, torch.int64
item_id_list, torch.Size([1, 50]), cpu, torch.int64
timestamp_list, torch.Size([1, 50]), cpu, torch.float32
Hi there! Thanks for the nice work in RecBole!
I'm implementing a simulation system in which I generate interactions between users and items within an existing system. At the start I create the dataset from a pre-loaded environment and define everything for recbole system. Everything's fine.
During the experiment, I would like to fully update the interactions that the system produce. I didn't find any useful functions to easy do such operation.
I missed something or can be a future update of the system?
So far, I just re-init the whole system by appending the new interactions to the .inter file, and run again the model and dataset configuration. There's a better way to do that?
Thanks!
The text was updated successfully, but these errors were encountered: