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The current design computes the desired set of tiles to load from scratch each frame. This is fast enough for most purposes, but there might be room for improvement:
On each update, for each resident chunk, evaluate whether it should be split or merged according to the LoD predicate. When a split or merge occurs, recursively evaluate the newly introduced chunks.
This avoids traversal of the quadtrees and perhaps hash-table lookups for coherent updates. Performance might be worse for incoherent updates, but those are of less interest.
The text was updated successfully, but these errors were encountered:
The current design computes the desired set of tiles to load from scratch each frame. This is fast enough for most purposes, but there might be room for improvement:
On each update, for each resident chunk, evaluate whether it should be split or merged according to the LoD predicate. When a split or merge occurs, recursively evaluate the newly introduced chunks.
This avoids traversal of the quadtrees and perhaps hash-table lookups for coherent updates. Performance might be worse for incoherent updates, but those are of less interest.
The text was updated successfully, but these errors were encountered: