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Note that the opinions expressed here are coloured heavily by my personal play style, so you may very well disagree!
- Super Slugger
- Boxing Gloves
- Breaker Sword. Slow attack, massive damage.
- Biting Dagger. Fast, low damage, similar to knife
- Criss & Cross. Fastish.
- Fishing Pole. Slow but multiattacks.
- Katana. Medium, decent.
- Knife. Fast, low damage, stunlocks a single enemy fairly reliably.
- Radiant Edge
- Mallory. Slowish but massive damage.
- Johann's Blade. Medium.
- Crashing Wave Strikes. Fast.
- Terrasurge. Medium.
- Koregan. Medium. Decent damage.
- Twin Wolf Heads. Fast.
- Umbrella. Curious pattern.
- Unarmed. Fast, low damage, easy against a single enemy but weak on a boss
- The Masher. Slow, underwhelming.
- Megaton Stingers. Slow, underwhelming.
- Pool Cue. Slow, good damage.
- Whirling Current. Fast, decent damage, has a bit of reach. Might always come with a health recov bonus??
- Gale Blade. Medium.
- Redbeard. Slow, but there's something amazing about prehensile facial hair.
- Raijin. Medium.
- Blowgun - slow
- Bottle Rocket - fast
- Decent Drencher 1000 - slow
- Finger Gun - slow, good damage
- Firecracker -slowish, good damage
- Boostie Fuego - fast, very short range
- Frisbee - medium, ricochets
- Kunai - medium, three-shot (five if boosted)
- Longbow - medium
- Optic Sear - hitscan! Utterly spectacular if you get a homing variant.
- Slingshot
- Telekinesis - slow
- Voltaic Ray - little bit of windup, but hitscan!
- Wand of Blasting - medium
- Snowball - slowish
- Water Balloon - medium
- Paper Airplane - slow
- Glitter Bomb - fast, impact damage, possible AoE?
- Acrobatic Shoes
- Astral Hop - fast
- Feather-Foot Flip - delay before reuse
- Roll - fast
- Shadow Step
- Lightspeed - good bit of damage, decently fast
- Weave - fast and simple
- Burning Step
- Buckler
- Bulwark of Buffing
- Crimson Shield
- Crystal Barrier
- Deflector - double the parry window, makes it WAY easier to practice parrying
- Flame Shield
- Storm Ward
- Psionic Barrier
- Radiant Shield
- Razorback Shield
- Stalwart Shield
- Blowback
- Tripoint Shield
- Warding Winds
- Cordonazo Winds
Fast/slow - windup time. Cooldown in seconds (lower is better).
- Astral Blow - fast, 4s, forward
- Coldsnap - medium, map range, very low damage but high chance to freeze
- Detonate - medium-fast, 10s, small AoE
- Terracade - fast, 2s, builds a wall
- Release - fast, 3s, pushback
- Frost Fracture - fast, 12s, forward
- Lightning Storm - slow, 29s, map range
- Thundering Lunge, fast, 8s, forward
- Eden Beam - medium, 8s, forward, underwhelming
- Overdrive - fast, 60s(?), self-augmentation
- Primal Scream - fast, 3s, forward
- Grasp of the Shadow - fast, 3s, forward
- Static Field - slow, 15s, medium AoE
- Draconic Rage - medium, 8s, forward
- Upheaval - fast, 3s, melee range
- Fireburst - fast, 3s, aim at mouse
- Ground Surge - medium, 9s, map range?? Sends guided projectile electricity out in all directions.
- Kilonova - medium, 20s, aim at mouse
- Lightning Strike - fast, 10s, aim at mouse
- Skyfall - slow, 16s, aim at mouse
- Rain of Blades - slow, 12s, map range - very good
- I Don't Know How to Leave - fast, 2s, aim at mouse
- Blast Flare - fast, 5s, forward
- Ice Spike - fast, 5s, aim at mouse full range
- Black Hole - slow, 20s, aim at mouse
- Spirit Shuriken - fast, 3s, aim at mouse
- Breaking - medium, 9s, melee range
- Saute - medium, 10s, aim at mouse
- Seismic Wave - fast, 6s, short range aim at mouse
- Power Chord - medium, 8s, forward
- Spirit Board - slow, 20s, forward, a lot of damage
- Cyclone - medium, 14s, melee range; massive knockback
- Maelstrom - medium, 24s, medium AoE
- Tempest - fast, 15s, melee range
- Aqua Harpoon - medium, 7s, aim at mouse
- Torrential Frost - medium, 20s, aim at mouse
- Wild Squall - medium, 45s, map range
- Oil Slick - fast, 10s, aim at mouse; lays a trap (doesn't last long, aim it well)
- Shivering Sphere - fast windup but slow projectile; continues through, ignoring enemies; aim at mouse
- Shadow Spire - fast, 7s, forward
- Geyser - medium, 8s, aim at mouse