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The Joystick isConnected function will only return false after attaching a controller if the program was started without a controller attached.
I think this functionality is lost during the DllImport. I've created a small C library which exports sf::Joystick::isConnected in combination with sf::Joystick::update. After I've used DllImport to import that library into C#, the functionality was also lost.
It works while writing the same program in C++.
The text was updated successfully, but these errors were encountered:
The Joystick
isConnected
function will only returnfalse
after attaching a controller if the program was started without a controller attached.I think this functionality is lost during the
DllImport
. I've created a small C library which exportssf::Joystick::isConnected
in combination withsf::Joystick::update
. After I've usedDllImport
to import that library into C#, the functionality was also lost.It works while writing the same program in C++.
The text was updated successfully, but these errors were encountered: