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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.2.0] - 2021-03-25

Added

  • Support for selecting multiple GameObjets to inspect their meshes.
  • The 'Include Children' toolbar option toggles between only searching the top-level selection and all children.
  • The 'Hide Textures' toolbar option sets all inspected target texture previews to alpha zero.

Fixed

  • Improved robustness against GameObjects with missing components (MeshFilter, MeshRenderer, SkinnedMeshRenderer) and missing mesh or material references.

[1.1.0] - 2020-3-01

Added

  • Three modes for the mesh source: from selection, explicit mesh asset or from GameObject.
  • Options sidebar panel.
  • Texture preview.

Changed

  • Renamed 'Recenter' to 'Focus'. Now, this action focuses on the bounds of the UV map instead of the graph origin.

[1.0.0] - 2019-1-13

Added

  • Initial release of the tool.