- Model improvements for as350 and ec145 helicopters.
- Upgrades to Corsica scenery with high-res textures, 3d objects, new missions and more than 40 new water bodies.
- Better water detection for altitude lakes.
- Updates to Aircraft and Scenery guides and other improvements for level developers in the docs.
- Workaround to reduce ghosting issues seen on Intel graphics
- v3dconverter: a command line to convert .obj and .ac files to/from .3d format. It is in "tools/"
- Humans enhancements: gender, more realistic body shape, up to 4 assistants per victim. More documentation.
- Test world update to add 3 more terrain plots and a "humans test" location.
- v22-Osprey: fix that both rotors rotate counter-clock-wise, when only one rotor should.
- Add more realistic rotor effects: improved heading changes, In-Ground-Effect, Transverse Flow Effect, Effective Tranlational Lift and Torque effect are now enabled for helicopters when using maximum realism settings.
- Added new Corsica scenery with missions.
- Added new Eurocopter EC145.
- Support orange smoke with create_smoke command.
- Add scroll cursors to list and message boxes.
- Wait for door to be fully open before deploying hoist.
- New docs folder in the sources with documentation for level developers.
- Fix sar2.sh when called from fish shell.
- Fix last item not shown on menu lists.
- Fix AGL altitude calculations for fixed landing gears.
- Redraw menus when switching.
- Fix names for training missions 4 and 5.
- Add support for Flatpak packages.
- Add preliminary OSX support.
- Improve lagging on touch-down event.
- Fix crash when loading Free Flight mode.
- Add wind support and aerodynamic drag.
- Add 2 training missions in windy weather.
- Add support for wind gusts.
- Rework airplane physics and stalling conditions.
- Adjust models for more realistic speed and service ceiling conditions.
- Allow a minimum helicopter throotle to 25% (previously it was 50%).
- Let smoke be carried by the wind.
- Add a switch in simulation options to enable/disable Wind.
- Add wind conditions to all Guadarrama missions.
- Fix lagging when landing due to airbone/landed flipping.
- Speed up progress bar.
- Add ldflags option to Scons.
- Enable menu redraws by default (fixes black/blinking menus).
- Fix encoding and command help Spanish Translation.
- Fix video mode selection (out of bounds error).
- List video modes supported by the current display.
- Fix menu artifacts and blank issues when changing resolution or resizing.
- Increase human speed.
- Improvements to Scons build configuration
- Added
scons install
with Support forDESTDIR
environment variable and--prefix
and removed theinstall.sh
script. - Build with
-DHAVE_XF86_VIDMODE
(fixes fullscreen support) - Added support for snap builds.
Hector Sanjuan [email protected]:
- Improvements to the Joystick system, adding new Rudder+Brakes mode, moving to libSDL2 and cleaning up unused menu settings.
- Fix lagging when aircraft is landed.
- Honor wheel brake coefficient.
Hector Sanjuan [email protected]:
- Custom optflags (@zezinho42).
- Add appdata.xml (@Mailaender).
Hector Sanjuan [email protected]:
- Improve sound system.
- Some other bug fixes.
Hector Sanjuan [email protected]:
- Added buildings to Madrid city (many randomly generated, and some manually) (r119).
- Added two new missions: "Guadarrama 7: Madrid city view" (r116) and "Guadarrama 8: Helicopter demonstration" (r129).
- Updated icon paths in config.h (r114).
- Added a Ruby script to generate cities randomly according to certain limits (translation, size...) (r115, r128).
- Added a Ruby script to generate crowds of people randomly (r127).
- Fixed sticky key bug when playing with keyboard only (r124).
- Enabled 1 passenger to board Bell b47 aircraft by adding a door to it. (r118).
- Improved scons compilation script (r120).
- Workaround b47-related bug not detecting correctly the objects on which it landed. (r121).
- Separate the drop-off passengers action from repair, refuel. Allow to do it in missions. (r122).
- Renamed user configuration file from SearchAndRescue.ini to sar2.ini. Please rename old file in ~/.config/sar2 if you need to keep user prefs. Fixed "SearchAndRescue" command reference in "usage" help. (r126).
- Speed up default frame rates for explosions, splashes and fires (needs to be changed manually in .config/sar2.ini if this file was present from previous game versions). (feature #3202233, r123).
- Guadarrama scenario mission files have been renamed and they appear first in mission list now (r130).
Hector Sanjuan [email protected]
- Replaced all Guadarrama scenery textures with public domain textures. Updated coordinates of all objects in the scenery and in the missions (r103).
- Increased the minimum distance for humans to run towards the helicopter (r101).
- The makedist script generates a bzipped tarball, which reaches larger compression rates than gzip. (r102).
- Fix menu lists displaying one more element than those fitting in the window size (bug #3315466, r105).
- Track sounds played via SoundStartPlayVoid(), so the buffer and the source can be deleted correctly (r104).
Hector Sanjuan [email protected]:
- Removed SDL_Mixer dependency.
- Fixed some warnings
- Replaced the calls to alutLoadWAV() functions as they are deprecated.
- Fixed openAL error messages at exit (bug #3288558).
Hector Sanjuan [email protected]:
- Added OpenAL support for sounds and music
- Modify engine sound pitch according to throttle if using OpenAL
- Humans don't run towards the helicopter unless the engines are nearly off
- Helicopter engines are now off by default. Manual start required.
- Do not spam console with "setting up fire" messages (inspired from SaR)
- Fixed crash sounds overflow. Crash sounds are played once and not in every game loop without control (bug #3202204)
Hector Sanjuan [email protected]
- Use SDL_PlayMusic() for game music
- Improve engine sound handling (fade as camera goes away, mute when map view is active, in/outside cockpit switch)
- Converted music to OGG
- Fixed sar2.sh quickstart file
Hector Sanjuan [email protected]
- Removed Y2 sound server support.
- Removed libjsw joystick support.
- Extended and fixed SDL joystick support to handle axis properly, read buttons and work on the menu test page.
- Enabled linear filtering for texture maximization (smoother graphics) and mipmaps for texture minimization.
- Fixed path handling in model views to build the texture paths considering the user-defined data location path. Side effect: texture_absolute_path is now ignored.
- Added the 'Guadarrama addon' and associated bugfix patches in the game data and sources.
- Added welcome_message parameter to the scenery files. Welcome message is displayed at the begginning of any game (mission,freeflight) in that scenario.
- Converted music files to .wav so they can be handled by the SDL library.
- Removed custom autoconf files and older build system.
- Added scons-based scripts to build the game for Linux.
- Added install.sh, uninstall.sh, makedist.sh scripts.
- Added sar2.sh script, which allows the build and run the game locally, without installation.
- Included data files in the data/ folder. Renamed source folder to src/ and included bin/, build/ folders.
- Adapted AUTHORS, README, INSTALL... files to SaR2 release.
- Resized menu-background so they look a bit smoother with higher resolutions.
- Improve smoke effect so it does not move up straight on the same line.
- Added crash detection when touching fires.
Please see the changelog file from the original Search and Rescue game (searchandrescue.sf.net)