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saz.xml
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saz.xml
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Saz" identifier="saz" category="Misc" Tags="smallitem" scale="0.5" description="Saz" price="300" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="crewcab" spawnprobability="0.05" notcampaign="true" />
<PreferredContainer secondary="wreckcrewcab,abandonedcrewcab" spawnprobability="0.1" />
<Price baseprice="50">
<Price storeidentifier="merchantoutpost" minavailable="1" />
<Price storeidentifier="merchantcity" minavailable="1" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredItem identifier="aluminium" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="aluminium" />
</Deconstruct>
<RangedWeapon reload="1" />
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/icon.png" sourcerect="0,0,59,59" origin="0.5,0.5" />
<Sprite texture="%ModDir%/saz.png" sourcerect="0,0,97,254" depth="0.6" origin="0.5,0.5" />
<Body radius="40" height="160" density="12" />
<Holdable slots="RightHand+LeftHand,Any" controlpose="true" aimable="false" aimpos="30,-20" handle1="-2,-40" handle2="5,50" swingamount="10,20" swingspeed="1" swingwhenusing="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="Character">
<sound file="%ModDir%/saz1.ogg" type="OnUse" selectionmode="CharacterSpecific" range="550" loop="true" />
<sound file="%ModDir%/saz2.ogg" type="OnUse" selectionmode="CharacterSpecific" range="550" loop="true" />
</StatusEffect>
</Holdable>
</Item>
</Items>