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As mentioned in #1551 (comment), Blender seems to work well for testing this.
With multiple monitors, pointer is warped to the first monitor; the output geometry presumably needs to be added
The position still doesn't seem to be correct
It looks like the implementation will ignore the hint if the WlSurface is a subsurface and not the toplevel. But I guess nothing in zwp_pointer_constraints_v1 says the surface the pointer is confined to can't be a subsurface?
Trying to implement this for cosmic-comp, I'm not sure how to get the absolute position for an arbitrary WlSurface, taking into account server-side decorations and subsurfaces....
The text was updated successfully, but these errors were encountered:
As mentioned in #1551 (comment), Blender seems to work well for testing this.
WlSurface
is a subsurface and not the toplevel. But I guess nothing inzwp_pointer_constraints_v1
says the surface the pointer is confined to can't be a subsurface?Trying to implement this for cosmic-comp, I'm not sure how to get the absolute position for an arbitrary
WlSurface
, taking into account server-side decorations and subsurfaces....The text was updated successfully, but these errors were encountered: