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NethackSock.py
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NethackSock.py
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from Kernel import *
from threading import *
from socket import *
from EeekObject import *
import sys
import time
class NethackSock(Thread, EeekObject):
def __init__(self):
EeekObject.__init__(self)
Thread.__init__(self)
self.done = False
self.s = socket(AF_INET, SOCK_STREAM)
self.paused = False
def connect(self, host, port):
self.s.connect((host, port))
self.s.send("\xFF\xFB\x18\xFF\xFA\x18\x00xterm-color\xFF\xF0\xFF\xFC\x20\xFF\xFC\x23\xFF\xFC\x27\xFF\xFE\x03\xFF\xFB\x01\xFF\xFD\x05\xFF\xFB\x21\xFF\xFB\x1F\xFF\xFA\x1F\x00\x50\x00\x18\xFF\xF0")
def send(self, msg):
return self.s.send(msg)
def die(self):
self.done = True
def run(self):
while not self.done:
if self.paused:
time.sleep(0.1)
continue
buf = ""
if Kernel.instance.FramebufferParser.gameStarted:
self.s.send("\xff\xfdc")
while not buf.endswith("\xff\xfcc"):
buf = buf + self.s.recv(9999)
else:
buf = self.s.recv(9999)
Kernel.instance.sockRecv(buf)