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package.json
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package.json
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{
"name": "unity-debug",
"displayName": "Debugger for Unity",
"version": "3.0.2",
"publisher": "Unity",
"description": "Unity debugger extension",
"license": "MIT",
"engines": {
"vscode": "^1.47.x"
},
"extensionDependencies": [
"ms-dotnettools.csharp"
],
"devDependencies": {
"@types/vscode": "^1.47.0",
"vscode-debugprotocol": "^1.42.0"
},
"dependencies": {
"@types/node": "^14.14.7",
"make": "^0.8.1",
"npm": "^7.0.10",
"vscode-nls": "^5.0.0"
},
"categories": [
"Debuggers"
],
"keywords": [
"unity",
"unity3d",
"debugger",
"debug"
],
"homepage": "https://github.com/Unity-Technologies/vscode-unity-debug",
"bugs": {
"url": "https://github.com/Unity-Technologies/vscode-unity-debug/issues"
},
"repository": {
"type": "git",
"url": "https://github.com/Unity-Technologies/vscode-unity-debug.git"
},
"icon": "Images/dark/Unity.png",
"main": "./out/attach.js",
"scripts": {
"prepare": "make build",
"vscode:prepublish": "make build",
"compile": "make build",
"watch": "tsc -w -p ./src/typescript"
},
"activationEvents": [
"onCommand:attach.attachToDebugger",
"onCommand:exceptions.addEntry",
"onCommand:exceptions.always",
"onCommand:exceptions.never",
"onView:exceptions",
"onDebug"
],
"contributes": {
"breakpoints": [
{
"language": "csharp"
}
],
"commands": [
{
"command": "attach.attachToDebugger",
"title": "Unity Attach Debugger"
},
{
"command": "exceptions.addEntry",
"title": "Add",
"icon": {
"dark": "Images/dark/stage.svg",
"light": "Images/light/stage.svg"
}
},
{
"command": "exceptions.always",
"title": "Always"
},
{
"command": "exceptions.never",
"title": "Never"
}
],
"views": {
"debug": [
{
"id": "exceptions",
"name": "Exception Breakpoints"
}
]
},
"menus": {
"view/title": [
{
"command": "exceptions.addEntry",
"when": "view == exceptions",
"group": "navigation"
}
],
"view/item/context": [
{
"command": "exceptions.always",
"when": "view == exceptions && viewItem == exception"
},
{
"command": "exceptions.never",
"when": "view == exceptions && viewItem == exception"
}
]
},
"debuggers": [
{
"type": "unity",
"label": "Unity Debugger",
"program": "./bin/UnityDebug.exe",
"osx": {
"runtime": "mono"
},
"linux": {
"runtime": "mono"
},
"configurationAttributes": {
"launch": {
"properties": {
"path": {
"type": "string",
"description": "Used for attaching to Unity Editor when multiple instances are running"
}
}
}
},
"configurationSnippets": [
{
"label": "Unity Debug: Unity Editor",
"body": {
"name": "Unity Editor",
"type": "unity",
"path": "^\"\\${workspaceFolder}/Library/EditorInstance.json\"",
"request": "launch"
}
},
{
"label": "Unity Debug: Windows Player",
"body": {
"name": "Windows Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: OSX Player",
"body": {
"name": "OSX Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: Linux Player",
"body": {
"name": "Linux Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: iOS Player",
"body": {
"name": "iOS Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: Android Player",
"body": {
"name": "Android Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: Xbox One Player",
"body": {
"name": "Xbox One Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: PS4 Player",
"body": {
"name": "PS4 Player",
"type": "unity",
"request": "launch"
}
},
{
"label": "Unity Debug: SwitchPlayer",
"body": {
"name": "SwitchPlayer",
"type": "unity",
"request": "launch"
}
}
]
}
]
}
}