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CodingStyle.md

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C# Coding Style

Based on .Net Core guildlines (https://github.com/dotnet/corefx/blob/master/Documentation/coding-guidelines/coding-style.md)

  1. We use Allman style braces, where each brace begins on a new line. A single line statement block can go without braces but the block must be properly indented on its own line and must not be nested in other statement blocks that use braces.
while (x == y)
{
    something();
    somethingelse();
}

finalthing();
  1. We use four spaces of indentation.
  2. We use m_camelCase for internal and private fields and use readonly where possible. Prefix internal and private instance fields with m_, static fields with s_. When used on static fields, readonly should come after static (e.g. static readonly not readonly static). Public fields should be used sparingly and should use PascalCasing with no prefix when used.
  3. We use UPPER_CASEfor constants.
  4. We avoid this. unless absolutely necessary.
  5. We always specify the visibility, even if it's the default (e.g. private string m_foo not string m_foo). Visibility should be the first modifier (e.g. public abstract not abstract public).
  6. Namespace imports should be specified at the top of the file, outside of namespace declarations.
  7. Avoid more than one empty line at any time. For example, do not have two blank lines between members of a type.
  8. Avoid spurious free spaces. For example avoid if (someVar == 0)..., where the dots mark the spurious free spaces.
  9. We only use var when it's obvious what the variable type is (e.g. var stream = new FileStream(...) not var stream = OpenStandardInput()).
  10. We use language keywords instead of BCL types (e.g. int, string, float instead of Int32, String, Single, etc) for both type references as well as method calls (e.g. int.Parse instead of Int32.Parse)
  11. We use nameof(...) instead of "..." whenever possible and relevant.
  12. Fields should be specified at the top within type declarations.
  13. When including non-ASCII characters in the source code use Unicode escape sequences (\uXXXX) instead of literal characters. Literal non-ASCII characters occasionally get garbled by a tool or editor.
  14. When using a single-statement if, we follow these conventions:
    • Never use single-line form (for example: if (source == null) throw new ArgumentNullException("source");)
    • Using braces is always accepted, and required if any block of an if/else if/.../else compound statement uses braces or if a single statement body spans multiple lines.
    • Braces may be omitted only if the body of every block associated with an if/else if/.../else compound statement is placed on a single line.

An EditorConfig file (.editorconfig) has been provided at the root of the repository

Example File:

ObservableLinkedList1.cs:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Diagnostics;
using Microsoft.Win32;

namespace System.Collections.Generic
{
    public partial class ObservableLinkedList<T> : INotifyCollectionChanged, INotifyPropertyChanged
    {
        private ObservableLinkedListNode<T> _head;
        private int _count;

        public ObservableLinkedList(IEnumerable<T> items)
        {
            if (items == null)
                throw new ArgumentNullException(nameof(items));

            foreach (T item in items)
            {
                AddLast(item);
            }
        }

        public event NotifyCollectionChangedEventHandler CollectionChanged;

        public int Count
        {
            get { return _count; }
        }

        public ObservableLinkedListNode AddLast(T value) 
        {
            var newNode = new LinkedListNode<T>(this, value);

            InsertNodeBefore(_head, node);
        }

        protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
        {
            NotifyCollectionChangedEventHandler handler = CollectionChanged;
            if (handler != null)
            {
                handler(this, e);
            }
        }

        private void InsertNodeBefore(LinkedListNode<T> node, LinkedListNode<T> newNode)
        {
           ...
        }
        
        ...
    }
}

ObservableLinkedList1.ObservableLinkedListNode.cs:

using System;

namespace System.Collections.Generics
{
    partial class ObservableLinkedList<T>
    {
        public class ObservableLinkedListNode
        {
            private readonly ObservableLinkedList<T> _parent;
            private readonly T _value;

            internal ObservableLinkedListNode(ObservableLinkedList<T> parent, T value)
            {
                Debug.Assert(parent != null);

                _parent = parent;
                _value = value;
            }
            
            public T Value
            {
               get { return _value; }
            }
        }

        ...
    }
}