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magicfun.php
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magicfun.php
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<?
include("spells.php");
// Stock functions for spell success/failure, so we don't have to edit them all individually
function SpellSucceed ($msg)
{
?>
You cast the spell and it is <span class="cgood">successful!</span><br>
<?=$msg?><br>
<?
}
function SpellFail ()
{
global $users, $uera, $wizloss;
?>
You cast the spell and it <span class="cbad">fizzles!</span><br>
<?=$wizloss?> <?=$uera[wizards]?> are killed in an explosion!<br>
<?
$users[wizards] -= $wizloss;
}
function SpellShielded ()
{
?>
<span class="cwarn">...though the spell seems to have been partially blocked.</span><br>
<?
}
function printMRow ($num)
{
global $spname, $sptype, $spcost, $uera;
?>
<option value="<?=$num?>"><?=$spname[$num]?> (<?=commas($spcost[$num])?> <?=$uera[runes]?>) <?if ($sptype[$num] == d) echo "(Self)"?></option>
<?
}
function setspcost()
{
global $users, $urace, $sptype, $spcost;
// this chunk sets the costs of spells
// array was created so that it's easier to reference
$manabase = ($users[land] * .1) + 100 + ($users[labs] * .2) * $urace[magic] * calcSizeBonus($users[networth]);
// sptype is "o" for offense, "d" for defense
$spcost[1] = ceil($manabase * 1.00); $sptype[1] = "o"; // Crystal Ball
$spcost[2] = ceil($manabase * 2.50); $sptype[2] = "o"; // Fireball
$spcost[3] = ceil($manabase * 4.90); $sptype[3] = "d"; // Spell Shield
$spcost[4] = ceil($manabase * 7.25); $sptype[4] = "o"; // Storms
$spcost[5] = ceil($manabase * 9.50); $sptype[5] = "o"; // Lightning Strike
$spcost[6] = ceil($manabase * 18.00); $sptype[6] = "o"; // Wrath of Demons
$spcost[7] = ceil($manabase * 17.00); $sptype[7] = "d"; // Cornocopia
$spcost[8] = ceil($manabase * 17.50); $sptype[8] = "d"; // Tree of Gold
$spcost[9] = ceil($manabase * 20.00); $sptype[9] = "d"; // Open Time Gate
$spcost[10] = ceil($manabase * 14.50); $sptype[10] = "d"; // Close Time Gate
$spcost[11] = ceil($manabase * 22.75); $sptype[11] = "o"; // Magic User Fight
$spcost[12] = ceil($manabase * 25.75); $sptype[12] = "o"; // Embezzlement
$spcost[13] = ceil($manabase * 47.50); $sptype[13] = "d"; // Advance
}
function setspnames()
{
global $spname, $users;
if ($users[era] == 1)
{
$spname[1] = "Crystal Ball"; $spname[2] = "Fireball"; $spname[3] = "Spell Shield";
$spname[6] = "Wrath of Demons";
$spname[13] = "Advance to Present";
}
elseif ($users[era] == 2)
{
$spname[1] = "Mind Observation"; $spname[2] = "Psionic Storm"; $spname[3] = "Psionic Shield";
$spname[6] = "Rage of Angels";
$spname[13] = "Advance to Future";
}
elseif ($users[era] == 3)
{
$spname[1] = "High Orbit Blanket"; $spname[2] = "Energy Storm"; $spname[3] = "Energy Shield";
$spname[6] = "Nanotech Warriors";
$spname[13] = "";
}
$spname[4] = "Storms";
$spname[5] = "Lightning Strike";
$spname[7] = "Cornucopia";
$spname[8] = "Tree of Gold";
$spname[9] = "Open Time Gate";
$spname[10] = "Close Time Gate";
$spname[11] = "Magic User Fight";
$spname[12] = "Embezzlement";
if ($users[turnsused] < 500 * $users[era])
$spname[13] = "";
}
setspcost();
setspnames();
if ($do_spell)
{
if ($spell_num == 0)
TheEnd("You must specify a spell!");
if ($users[turns] < 2)
TheEnd("Not enough turns!");
if ($users[runes] < $spcost["$spell_num"])
TheEnd("Not enough $uera[runes]!");
if ($users[health] < 20)
TheEnd("Due to their waning health, your wizards cannot cast any spells.");
if ($sptype["$spell_num"] == o) // offense spell?
{
if (!$target)
TheEnd("You must specify a target!");
if ($target == $users[num])
TheEnd("You may not attack yourself!");
$enemy = loadUser($target);
if ($enemy[num] != $target)
TheEnd("No such user!");
$erace = loadRace($enemy[race]);
$eera = loadEra($enemy[era]);
if ($enemy[land] == 0)
TheEnd("That empire is dead!");
if (($users[clan] > 0) && ($users[clan] == $enemy[clan]))
TheEnd("Cannot attack empires in your clan!");
if ($enemy[disabled] >= 2)
TheEnd("Cannot use magic on disabled empires!");
if ($enemy[turnsused] <= $config[protection])
TheEnd("Cannot use magic on empires under protection!");
if ($enemy[vacation] > $config[vacationdelay])
TheEnd("That empire is on vacation!");
if (($enemy[era] != $users[era]) && ($users[gate] <= $time) && ($enemy[gate] <= $time))
TheEnd("Need to open a Time Gate first!");
$uclan = loadClan($users[clan]);
$warflag = 0;
$netmult = 10;
if ($enemy[clan])
{
if ($users[clan] == $enemy[clan])
TheEnd("Cannot attack empires in your clan!");
if (($uclan[ally1] == $enemy[clan]) || ($uclan[ally2] == $enemy[clan])|| ($uclan[ally3] == $enemy[clan]))
TheEnd("Your Generals quietly ignore your orders to attack an Ally.");
if (($uclan[war1] == $enemy[clan]) || ($uclan[war2] == $enemy[clan])|| ($uclan[war3] == $enemy[clan]))
{
$warflag = 1;
$netmult = 30;
}
}
if ($spell_num != 1)
{
if ($enemy[networth] > $users[networth] * $netmult)
TheEnd("Your $uera[wizards] flatly refuse to target such a strong opponent!");
if ($users[networth] > $enemy[networth] * $netmult)
TheEnd("Your $uera[wizards] politely refuse your orders to target a defenseless empire!");
if ($warflag == 0)
{
if ($enemy[attacks] > 20)
TheEnd("Too many recent attacks on that empire. Try again in one hour.");
$revolt = 1;
if ($users[networth] > $enemy[networth] * 2.5)
{ // Shame is less powerful than fear
?><span class="cwarn">Your <?=$uera[wizards]?> are shamed by your attack on such a weak opponent. Many desert!</span><br>
<? $revolt = 1 - $users[networth] / $enemy[networth] / 125;
}
elseif ($enemy[networth] > $users[networth] * 2.5)
{
?><span class="cwarn">Your <?=$uera[wizards]?> tremble at your attack on such a strong opponent. Many desert!</span><br>
<? $revolt = 1 - $users[networth] / $enemy[networth] / 100;
}
if ($revolt < .9)
$revolt = .9;
$users[wizards] = ceil($users[wizards] * $revolt);
}
if ($warflag == 0)
$enemy[attacks]++;
$users[attacks] -= 2;
if ($users[attacks] < 0) $users[attacks] = 0;
$users[health] -= 4;
$users[offtotal]++;
$enemy[deftotal]++;
}
// for offense, wizards/avgland
$uratio = $users[wizards] / (($users[land] + $enemy[land]) / 2) * $urace[magic];
$eratio = $enemy[wizards] / $enemy[land] * 1.05 * $erace[magic];
}
if ($users[labs]) // for defense, wizards/towers
$lratio = $users[wizards] / $users[labs] * $urace[magic];
else $lratio = 0;
// lose 1%-5% of your wizards if spell fails
$wizloss = mt_rand(ceil($users[wizards] * .01),ceil($users[wizards] * .05 + 1));
if ($wizloss > $users[wizards])
$wizloss = $users[wizards];
if ((1 <= $spell_num) && ($spell_num <= 13))
{
if ($enemy[shield] > $time)
$shmod = 1/3;
else $shmod = 1;
CastSpell($spell_num);
}
$users[runes] -= $spcost["$spell_num"];
saveUserData($users,"attacks offsucc offtotal kills");
if ($enemy[num])
saveUserData($enemy,"attacks defsucc deftotal");
takeTurns(2,magic);
}
?>