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spells.php
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spells.php
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<?
function SpellSpy ()
{
global $users, $uratio, $enemy, $erace, $eera, $eratio, $wizloss;
if ($uratio > $eratio)
{
SpellSucceed("You have learned the following information:");
printMainStats($enemy,$erace,$eera);
addNews(201,$users,$enemy,1);
}
else
{
SpellFail();
addNews(201,$users,$enemy,-$wizloss);
}
}
function SpellBlast ()
{
global $users, $uratio, $enemy, $eratio, $shmod, $time, $wizloss;
if ($uratio > ($eratio * 1.15))
{
SpellSucceed("You have eliminated a portion of your opponent's forces!");
$dam = 1 - ($shmod * .03);
$enemy[armtrp] = round($enemy[armtrp] * $dam);
$enemy[lndtrp] = round($enemy[lndtrp] * $dam);
$enemy[flytrp] = round($enemy[flytrp] * $dam);
$enemy[seatrp] = round($enemy[seatrp] * $dam);
$enemy[wizards] = round($enemy[wizards] * $dam);
if ($enemy[shield] > $time)
{
SpellShielded();
addNews(202,$users,$enemy,0);
}
else addNews(202,$users,$enemy,1);
$users[offsucc]++;
}
else
{
SpellFail();
addNews(202,$users,$enemy,-$wizloss);
$enemy[defsucc]++;
}
saveUserDataNet($enemy,"networth armtrp lndtrp flytrp seatrp wizards");
}
function SpellShield ()
{
global $users, $lratio, $time;
if ($lratio >= 15)
{
if ($users[shield] > $time)
{
if ($users[shield] < $time + 3600*3)
{
SpellSucceed("Your shield has been renewed to 12 hours!");
$users[shield] = $time + 3600*12;
}
else
{
SpellSucceed("You have extended your shield for another 3 hours!");
$users[shield] += 3600*3;
}
}
else
{
SpellSucceed("There is now a protective shield around your empire for 12 hours!");
$users[shield] = $time + 3600*12;
}
saveUserData($users,"shield");
}
else SpellFail();
}
function SpellStorm ()
{
global $users, $uratio, $enemy, $eera, $eratio, $shmod, $time, $wizloss;
if ($uratio > ($eratio * 1.21))
{
$foodloss = round($enemy[food] * .0912 * $shmod);
$cashloss = round($enemy[cash] * .1265 * $shmod);
$enemy[food] -= $foodloss;
$enemy[cash] -= $cashloss;
SpellSucceed("Your storms have blown away ".commas($foodloss)." $eera[food] and $".commas($cashloss)."!");
if ($enemy[shield] > $time)
{
SpellShielded();
addNews(204,$users,$enemy,0,$cashloss,$foodloss);
}
else addNews(204,$users,$enemy,1,$cashloss,$foodloss);
$users[offsucc]++;
}
else
{
SpellFail();
addNews(204,$users,$enemy,-$wizloss);
$enemy[defsucc]++;
}
saveUserDataNet($enemy,"networth food cash");
}
function SpellRunes ()
{
global $users, $uratio, $enemy, $eera, $eratio, $shmod, $time, $wizloss;
if ($uratio > ($eratio * 1.3))
{
$runeloss = round($enemy[runes] * .03 * $shmod);
$enemy[runes] -= $runeloss;
SpellSucceed("You have destroyed ".commas($runeloss)." of your enemy's $eera[runes]!");
if ($enemy[shield] > $time)
{
SpellShielded();
addNews(205,$users,$enemy,0,$runeloss);
}
else addNews(205,$users,$enemy,1,$runeloss);
$users[offsucc]++;
}
else
{
SpellFail();
addNews(205,$users,$enemy,-$wizloss);
$enemy[defsucc]++;
}
saveUserData($enemy,"runes");
}
function SpellStruct ()
{
global $users, $uratio, $enemy, $eratio, $shmod, $time, $wizloss;
if ($uratio > ($eratio * 1.7))
{
$shmod *= 0.03;
SpellSucceed("Your spell has destroyed part of your enemy's empire!");
if ($enemy[shops] >= 15 * $shmod) { $destroyed += ceil($enemy[shops] * $shmod); $enemy[shops] -= ceil($enemy[shops] * $shmod); }
if ($enemy[homes] >= 15 * $shmod) { $destroyed += ceil($enemy[homes] * $shmod); $enemy[homes] -= ceil($enemy[homes] * $shmod); }
if ($enemy[industry] >= 15 * $shmod) { $destroyed += ceil($enemy[industry] * $shmod); $enemy[industry] -= ceil($enemy[industry]* $shmod); }
if ($enemy[barracks] >= 15 * $shmod) { $destroyed += ceil($enemy[barracks] * $shmod); $enemy[barracks] -= ceil($enemy[barracks] * $shmod); }
if ($enemy[farms] >= 15 * $shmod) { $destroyed += ceil($enemy[farms] * $shmod); $enemy[farms] -= ceil($enemy[farms] * $shmod); }
if ($enemy[labs] >= 15 * $shmod) { $destroyed += ceil($enemy[labs] * $shmod); $enemy[labs] -= ceil($enemy[labs] * $shmod); }
if ($enemy[towers] >= 10 * $shmod) { $destroyed += ceil($enemy[towers] * $shmod); $enemy[towers] -= ceil($enemy[towers] * $shmod); }
$enemy[freeland] += $destroyed;
if ($enemy[shield] > $time)
{
SpellShielded();
addNews(206,$users,$enemy,0);
}
else addNews(206,$users,$enemy,1);
$users[offsucc]++;
}
else
{
SpellFail();
addNews(206,$users,$enemy,-$wizloss);
$enemy[defsucc]++;
}
saveUserDataNet($enemy,"networth shops homes industry barracks farms labs towers freeland");
}
function cashandfood()
{
global $users, $urace, $lratio;
return $users[wizards] * $users[health]/100 * 65 * (1 + $users[labs] / $users[land]) * $urace[magic] / (calcSizeBonus($users[networth]) * calcSizeBonus($users[networth]));
}
function SpellFood ()
{
global $users, $urace, $lratio, $config, $uera;
if ($lratio >= 30)
{
$food = cashandfood()/$config[food];
SpellSucceed(commas($food)." $uera[food] shows up in your empire's stockpiles!");
$users[food] += $food;
}
else SpellFail();
}
function SpellGold ()
{
global $users, $urace, $lratio;
if ($lratio >= 30)
{
$money = cashandfood();
SpellSucceed("$".commas($money)." shows up in your empire's treasury!");
$users[cash] += $money;
}
else SpellFail();
}
function SpellGate ()
{
global $users, $lratio, $time;
if ($lratio >= 75)
{
if ($users[gate] > $time)
{
if ($users[gate] < $time + 3600*3)
{
SpellSucceed("Your time gate has been renewed to 12 hours!");
$users[gate] = $time + 3600*12;
}
else
{
SpellSucceed("You have extended your time gate for another 3 hours!");
$users[gate] += 3600*3;
}
}
else
{
SpellSucceed("You have opened a time gate. You can now attack anyone for 12 hours!");
$users[gate] = $time + 3600*12;
}
saveUserData($users,"gate");
}
else SpellFail();
}
function SpellUngate ()
{
global $users, $lratio, $time;
if ($lratio >= 80)
{
SpellSucceed("You have closed your open gate!");
$users[gate] = $time;
saveUserData($users,"gate");
}
else SpellFail();
}
function wizDestroyBuildings ($type, $pcloss)
{
global $buildloss, $enemy, $users;
$pcloss /= 100;
$loss = 0;
if ($enemy[$type] > 0)
$loss = mt_rand(1,ceil($enemy[$type] * $pcloss + 2));
if ($loss > $enemy[$type])
$loss = $enemy[$type];
$enemy[$type] -= $loss;
$buildloss += $loss;
}
function SpellFight ()
{
global $users, $uera, $uratio, $enemy, $eera, $eratio, $lratio, $buildloss, $wizloss;
if ($lratio >= 50)
{
SpellSucceed("Your $uera[wizards] battle it out with $enemy[empire]'s...");
if ($uratio > $eratio * 2.2)
{
print "...and you are successful in defeating your opponent's $eera[wizards]!<br>\n";
$uloss = mt_rand(0,round($users[wizards] * 0.09 + 1));
$eloss = mt_rand(0,round($enemy[wizards] * 0.06 + 1));
if ($uloss > $users[wizards]) $uloss = $users[wizards];
if ($eloss > $enemy[wizards]) $eloss = $enemy[wizards];
$buildloss = 0;
wizDestroyBuildings(homes,7);
wizDestroyBuildings(shops,7);
wizDestroyBuildings(industry,7);
wizDestroyBuildings(barracks,7);
wizDestroyBuildings(labs,7);
wizDestroyBuildings(farms,7);
wizDestroyBuildings(towers,7);
wizDestroyBuildings(freeland,10);
$users[land] += $buildloss;
$users[freeland] += $buildloss;
$enemy[land] -= $buildloss;
print "Your $uera[wizards] penetrated $enemy[empire]'s defense and captured $buildloss acres of land!.<br>\n";
print "You also killed $eloss $eera[wizards], losing $uloss of your $uera[wizards] in the process!<br>\n";
if ($enemy[land] == 0)
{
print '<span class="cgood">'."<b>$enemy[empire] (#$enemy[num])</b> has been destroyed!</span><br>\n";
$users[kills]++;
addNews(301,$users,$enemy,0);
}
addNews(211,$users,$enemy,$buildloss,$eloss,$uloss);
$users[offsucc]++;
}
else
{
print "...and you fail to succeed against your enemy's $eera[wizards]!<br>\n";
$uloss = mt_rand(0,round($users[wizards] * 0.10 + 1));
$eloss = mt_rand(0,round($enemy[wizards] * 0.05 + 1));
if ($uloss > $users[wizards]) $uloss = $users[wizards];
if ($eloss > $enemy[wizards]) $eloss = $enemy[wizards];
print "You lose $uloss $uera[wizards], but you manage to kill $eloss of your enemy's $eera[wizards]!<br>\n";
addNews(211,$users,$enemy,0,$eloss,$uloss);
$enemy[defsucc]++;
}
$users[wizards] -= $uloss;
$enemy[wizards] -= $eloss;
}
else
{
SpellFail();
addNews(211,$users,$enemy,-$wizloss);
}
saveUserDataNet($enemy,"networth homes shops industry barracks labs farms towers freeland land wizards");
saveUserData($users,"freeland land"); // wizards get saved in takeTurns()
}
function SpellSteal ()
{
global $users, $uratio, $enemy, $eratio, $shmod, $time, $wizloss;
if ($uratio > ($eratio * 1.75))
{
$money = round($enemy[cash]/100000 * mt_rand(ceil(10000 * $shmod), ceil(15000 * $shmod)));
$users[cash] += $money;
$enemy[cash] -= $money;
SpellSucceed("You have embezzled $".commas($money)." from your enemy's treasury!");
if ($enemy[shield] > $time)
{
SpellShielded();
addNews(212,$users,$enemy,0,$money);
}
else addNews(212,$users,$enemy,1,$money);
$users[offsucc]++;
}
else
{
SpellFail();
addNews(212,$users,$enemy,-$wizloss);
$enemy[defsucc]++;
}
saveUserDataNet($enemy,"networth cash");
}
function SpellAdvance ()
{
global $users, $uera, $lratio, $spname;
if (!$spname[12])
TheEnd("You cannot advance any further!");
if ($lratio >= 90)
{
SpellSucceed("You have advanced to the next age!");
$users[era]++;
saveUserData($users,"era");
$uera = loadEra($users[era]); // update era-specific stuff immediately
setspnames();
}
else SpellFail();
}
function CastSpell ($num)
{
switch ($num)
{
case 1: SpellSpy(); break;
case 2: SpellBlast(); break;
case 3: SpellShield(); break;
case 4: SpellStorm(); break;
case 5: SpellRunes(); break;
case 6: SpellStruct(); break;
case 7: SpellFood(); break;
case 8: SpellGold(); break;
case 9: SpellGate(); break;
case 10:SpellUngate(); break;
case 11:SpellFight(); break;
case 12:SpellSteal(); break;
case 13:SpellAdvance(); break;
}
}
?>