Add a "For Object-Oriented game developers" section #1412
Labels
A-Book
C-Feature
A new feature, making something new possible
X-Contentious
There are nontrivial implications that should be thought through
Currently, the quick start guide is decent at showing what Bevy provides and how to use it, but not very good at "how to take your prior game dev knowledge, and apply it within a new type of architecture". To help rectify this, we should provide a section specifically for experienced game developers that are new to ECS architecture. This section should show examples of ways to architect specific game features, like inventories, projectiles, rooms (a la Binding of Issac), enemy characters, etc.
What this section should (IMO) contain:
Obviously these examples are going to be highly vulnerable to bikeshedding, but I don't think that's necessarily a bad thing. If there's clear non-consensus on 1 way of doing something, then we should provide multiple example ways of doing that thing.
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