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Add shader based blendmodes #19

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cansik opened this issue May 15, 2017 · 0 comments
Open

Add shader based blendmodes #19

cansik opened this issue May 15, 2017 · 0 comments

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@cansik
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cansik commented May 15, 2017

Render an other texture onto the current texture with different blend modes (idea by @b2renger).

PGraphics texture1;
PGraphics texture2;

fx.render(texture1)
        .brightnessContrast(0.1f, 1.0f)
        .blend(BlendMode.SCREEN, texture2)
        .compose(passResult);

Here a list of different blend modes:

http://www.northlite.net/ps/blend.htm

@cansik cansik added this to the Version 2.0 milestone May 15, 2017
@cansik cansik assigned cansik and unassigned cansik May 15, 2017
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