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Render an other texture onto the current texture with different blend modes (idea by @b2renger).
PGraphics texture1; PGraphics texture2; fx.render(texture1) .brightnessContrast(0.1f, 1.0f) .blend(BlendMode.SCREEN, texture2) .compose(passResult);
Here a list of different blend modes:
http://www.northlite.net/ps/blend.htm
The text was updated successfully, but these errors were encountered:
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Render an other texture onto the current texture with different blend modes (idea by @b2renger).
Here a list of different blend modes:
http://www.northlite.net/ps/blend.htm
The text was updated successfully, but these errors were encountered: