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After installing the plugin, I was unable to use SteamMultiplayerPeer. I resolved the issue by updating three lines in the steam-multiplayer-peer.gdextension file. Specifically, I added "macos.framework" to the paths of the lines that began with macos.debug, macos.release, and macos.universal. Additionally, I had to remove the ".framework" extension from the release and debug lines.
After making these changes, I encountered errors stating, "... can't be opened because Apple cannot check it for malicious software." To resolve this, I had to manually open each file within the macos.framework directory through Finder to approve.
I am not opening a pull request because I'm unsure if this is an acceptable solution. Thank you.
After installing the plugin, I was unable to use SteamMultiplayerPeer. I resolved the issue by updating three lines in the steam-multiplayer-peer.gdextension file. Specifically, I added "macos.framework" to the paths of the lines that began with macos.debug, macos.release, and macos.universal. Additionally, I had to remove the ".framework" extension from the release and debug lines.
After making these changes, I encountered errors stating, "... can't be opened because Apple cannot check it for malicious software." To resolve this, I had to manually open each file within the macos.framework directory through Finder to approve.
I am not opening a pull request because I'm unsure if this is an acceptable solution. Thank you.
Updated Lines:
macos.debug = "macos/macos.framework/libsteam-multiplayer-peer.macos.template_debug"
macos.release = "macos/macos.framework/libsteam-multiplayer-peer.macos.template_release"
.
.
.
macos.universal = { "macos/macos.framework/libsteam_api.dylib": "" }
Godot Version: v4.2.2.stable.official [15073afe3]
Steam Multiplayer Peer Version: 0.1.1
OS: MacOS Sonoma 14.4.1
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