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widget.go
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widget.go
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package fyne
// Widget defines the standard behaviours of any widget. This extends
// [CanvasObject]. A widget behaves in the same basic way but will encapsulate
// many child objects to create the rendered widget.
type Widget interface {
CanvasObject
// CreateRenderer returns a new [WidgetRenderer] for this widget.
// This should not be called by regular code, it is used internally to render a widget.
CreateRenderer() WidgetRenderer
}
// WidgetRenderer defines the behaviour of a widget's implementation.
// This is returned from a widget's declarative object through [Widget.CreateRenderer]
// and should be exactly one instance per widget in memory.
type WidgetRenderer interface {
// Destroy is a hook that is called when the renderer is being destroyed.
// This happens at some time after the widget is no longer visible, and
// once destroyed, a renderer will not be reused.
// Renderers should dispose and clean up any related resources, if necessary.
Destroy()
// Layout is a hook that is called if the widget needs to be laid out.
// This should never call [Refresh].
Layout(Size)
// MinSize returns the minimum size of the widget that is rendered by this renderer.
MinSize() Size
// Objects returns all objects that should be drawn.
Objects() []CanvasObject
// Refresh is a hook that is called if the widget has updated and needs to be redrawn.
// This might trigger a [Layout].
Refresh()
}