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I started running through these instructions. When going to test them, I ran into issues due to having a newer version of Blender (4.2). The instructions mention it only being tested with 3.0 through 3.3, so an error here probably isn't totally unexpected. It looks like the GeometryNodeTree has changed.
Python: Traceback (most recent call last):
File "rock.blend/procedural_dataset_generator.py", line 1945, in <module>
File "rock.blend/procedural_dataset_generator.py", line 1627, in main
File "rock.blend/procedural_dataset_generator.py", line 1468, in generate
File "rock.blend/procedural_dataset_generator.py", line 703, in export
File "rock.blend/procedural_dataset_generator.py", line 832, in _process_meshes
File "rock.blend/procedural_dataset_generator.py", line 859, in _export_geometry
File "rock.blend/procedural_dataset_generator.py", line 899, in _export_geometry_collision
File "rock.blend/procedural_dataset_generator.py", line 1494, in _pre_export_geometry_collision
File "rock.blend/procedural_dataset_generator.py", line 1569, in _try_set_nodes_input_attribute
AttributeError: 'GeometryNodeTree' object has no attribute 'inputs'
Configuration
Links
Process
Step 1 - Instructions work
Step 2 - Images (if there are any) match the result
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