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This error message is perhaps one of the most detailed ones we got recently. Since it's unclear still, we have a lot of room for improvement :) Perhaps, you could suggest the wording, assuming we can clarify what this means.
It says that your vertex shader uses something with group=0 and binding=0, but the pipeline layout doesn't provide it. It can happen if the pipeline layout doesn't have any bind group layouts (BGLs), or the BGL[0] doesn't have binding=0, or there is a binding but its visibility doesn't include VERTEX. The second posted error is the same as the first. Did you copy-paste by mistake? |
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So I'm adjusting binding groups, attempting to divide a larger one into two. I've actually got things working now but would still like to know: what does this error mean?
This occurred by removing all bind groups from the layout descriptor. I believe that is legal?
I also saw the error below (despite all
visibility
descriptors being set to eitherFRAGMENT
orVERTEX
), and another about texture dimension mis-match.I guess the errors might have been somehow due to incorrect incremental builds (I have had issues with those recently). In fact, I'm not sure what exactly solved the errors in the end. Just curious if you guys have any ideas why this might occur.
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