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default controllers seem laggy/broken in different ways on current mobile browsers #12
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Try this.
Look for
delete the Then press Ctrl-X, Y, Enter to exit nano and save. Does that help? That's the only thing I can think of so far. I noticed the screen is changing color when you press the buttons. It turns out that I'm on Chrome 45.0.2454.84 on my Android devices If that fixes the problem I'll put up a new version |
I´ve noticed a behavior that might help handle this problem. Update: |
Hey there. Sorry you're running into so much trouble. Are you seeing this on both iOS and Android or just one or something else? I'll try again in Android |
Hi there! No problem at all, HFT is amazing :) |
Can you try installing version 0.0.46? |
When I load the 'platform' test scene, on latest Chrome on an Android phone, the A/B buttons are sticky and do not get reset until another button elsewhere on the pad is pressed (e.g. the d-pad).
On an ipad, the jump buttons are not sticky (they return to an unpressed state), but ~15-30% of inputs seem to be lost.
Interestingly, when I load the 'touch' test scene, both devices show smooth, generally non-laggy, loss-free tracking of the finger moves.
The server in these cases is the most recent HFT, running on OSX, with latest HFT plugin running in Unity 5.1.1f. If there's any other debugging info I could provide, happy to help.
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