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Hi,
Just wondering if multitap support is on a roadmap somewhere, and if so what's the priority?
I've done some hacking of MT for Net Yaroze, based on the work of: https://github.com/XaviDCR92/ and Martin's no$psx docs.
Here is what I did, see multitap.h:
I'm not great with assembly/binary low level stuff, but I seem to have figured it out on hardware, but it doesnt work on epsxe emulator, I still need to test on PS3 and duckstation.
Having good MT support on pcsx-redux would help me a lot, it's a great dev emulator :)
Cheers.
The text was updated successfully, but these errors were encountered:
My bad, I'm slacking. I started on a branch that begins refactoring SIO for multitap, but I've let it grow cobwebs. It's definitely on my agenda, save for the project A.D.D..
Didn't seem there was any demand. I will consider this to the contrary. I'll have a look at merging my changes so far and go from there.
Hi,
Just wondering if multitap support is on a roadmap somewhere, and if so what's the priority?
I've done some hacking of MT for Net Yaroze, based on the work of: https://github.com/XaviDCR92/ and Martin's no$psx docs.
Here is what I did, see multitap.h:
NY_multitap.zip
I'm not great with assembly/binary low level stuff, but I seem to have figured it out on hardware, but it doesnt work on epsxe emulator, I still need to test on PS3 and duckstation.
Having good MT support on pcsx-redux would help me a lot, it's a great dev emulator :)
Cheers.
The text was updated successfully, but these errors were encountered: