You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Expose canvas primitive image & svg drawing - currently my cargo run --example ggez fails #1 issue and a breaker. Personally I only need the image drawing but SVG may be useful as well. Even if it's buggy it would enable building custom controls easiert. Painting on top of these images would be nice but more important is to have them.
fill_text is missing bounds. If I make a custom control Bounds are important controls should value them.
Text could need the option to truncate with "…" - a system like that would be nice.
Truncate … at the beginning, tail and middle would be <3.
Is there a way to find how long a text is? Let's say I want to paint two texts in a canvas together in different colors or fonts.
canvas needs to be scroll area aware. Painting a whole canvas could be very time consuming… so only the visible areas should be painted - for custom controls that can become quite large (think of an editor of some sort) this is important.
Not canvas related, but something that stops me from doing more complex programs:
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
What I've came accross while building my app
Expose canvas primitive image & svg drawing - currently my cargo run --example ggez fails #1 issue and a breaker. Personally I only need the image drawing but SVG may be useful as well. Even if it's buggy it would enable building custom controls easiert. Painting on top of these images would be nice but more important is to have them.
fill_text is missing bounds. If I make a custom control Bounds are important controls should value them.
Text could need the option to truncate with "…" - a system like that would be nice.
Truncate … at the beginning, tail and middle would be <3.
Is there a way to find how long a text is? Let's say I want to paint two texts in a canvas together in different colors or fonts.
canvas needs to be scroll area aware. Painting a whole canvas could be very time consuming… so only the visible areas should be painted - for custom controls that can become quite large (think of an editor of some sort) this is important.
Not canvas related, but something that stops me from doing more complex programs:
Beta Was this translation helpful? Give feedback.
All reactions