-
Notifications
You must be signed in to change notification settings - Fork 5
/
CMakeLists.txt
656 lines (593 loc) · 26.5 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)
# MSVC runtime library flags are selected by an abstraction
cmake_policy(SET CMP0091 NEW)
# To set BUILD_* variables for iniparser below. Is there another way?
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
project(isle CXX C)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
# By configuring CMake with -DDOWNLOAD_DEPENDENCIES=ON/OFF,
# users can choose between downloading dependencies or using system libraries
option(DOWNLOAD_DEPENDENCIES "Download dependencies" TRUE)
if(DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
include(FetchContent)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
iniparser
GIT_REPOSITORY "https://github.com/ndevilla/iniparser.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
set(BUILD_DOCS off)
set(BUILD_SHARED_LIBS off)
FetchContent_MakeAvailable(iniparser)
else()
# find_package looks for already-installed system packages.
# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
# to add search paths.
find_package(SDL3 CONFIG REQUIRED)
find_package(iniparser CONFIG COMPONENTS static)
if(NOT TARGET iniparser-static)
find_package(iniparser REQUIRED MODULE COMPONENTS static)
endif()
endif()
include(CheckCXXSourceCompiles)
include(CMakeDependentOption)
include(CMakePushCheckState)
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
if (ENABLE_CLANG_TIDY)
find_program(CLANG_TIDY_BIN NAMES "clang-tidy")
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}")
set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}")
endif()
set(MSVC_FOR_DECOMP FALSE)
if (MSVC)
# Visual C++ 4.2 -> cl version 10.2.0
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "11.0")
set(MSVC_FOR_DECOMP TRUE)
endif()
endif()
set(lego1_targets)
macro(register_lego1_target __target)
list(APPEND lego1_targets ${__target})
endmacro()
function(add_cxx_warning WARNING)
if(ISLE_WERROR)
set(compiler_option "-Werror=${WARNING}")
else()
set(compiler_option "-W${WARNING}")
endif()
string(MAKE_C_IDENTIFIER "COMPILER_SUPPORTS${compiler_option}" varname)
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "${compiler_option} ")
if(MSVC)
string(APPEND CMAKE_REQUIRED_FLAGS "/WX")
else()
string(APPEND CMAKE_REQUIRED_FLAGS "-Werror")
endif()
check_cxx_source_compiles("int main() { return 0; }" ${varname})
cmake_pop_check_state()
if(${varname})
add_compile_options(${compiler_option})
endif()
endfunction()
if(NOT MINGW)
set(NOT_MINGW TRUE)
else()
set(NOT_MINGW FALSE)
endif()
add_subdirectory(3rdparty EXCLUDE_FROM_ALL SYSTEM)
message(STATUS "MSVC for decompilation: ${MSVC_FOR_DECOMP}")
option(ISLE_WERROR "Treat warnings as errors" OFF)
option(ISLE_BUILD_APP "Build ISLE.EXE application" ON)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "NOT MINGW" OFF)
option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ${NOT_MINGW})
cmake_dependent_option(ISLE_D3DRM_FROM_WINE "Use d3drm from wine" "${MINGW}" "NOT ISLE_USE_DX5" OFF)
option(ISLE_DECOMP_ASSERT "Assert struct size" ${MSVC_FOR_DECOMP})
message(STATUS "Using internal DirectX5 SDK: ${ISLE_USE_DX5}")
message(STATUS "Using d3drm from wine: ${ISLE_D3DRM_FROM_WINE}")
add_cxx_warning(parentheses)
add_library(DirectX5::DirectX5 INTERFACE IMPORTED)
target_include_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
target_link_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
add_subdirectory(3rdparty/d3drm EXCLUDE_FROM_ALL)
add_library(Vec::Vec INTERFACE IMPORTED)
target_include_directories(Vec::Vec INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/vec")
add_library(tglrl STATIC
LEGO1/tgl/d3drm/camera.cpp
LEGO1/tgl/d3drm/device.cpp
LEGO1/tgl/d3drm/group.cpp
LEGO1/tgl/d3drm/light.cpp
LEGO1/tgl/d3drm/mesh.cpp
LEGO1/tgl/d3drm/meshbuilder.cpp
LEGO1/tgl/d3drm/renderer.cpp
LEGO1/tgl/d3drm/texture.cpp
LEGO1/tgl/d3drm/view.cpp
)
register_lego1_target(tglrl)
set_property(TARGET tglrl PROPERTY ARCHIVE_OUTPUT_NAME "tglrl40$<$<CONFIG:Debug>:d>")
target_include_directories(tglrl PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
if(ISLE_D3DRM_FROM_WINE)
target_link_libraries(tglrl PRIVATE d3drm-wine)
else()
target_link_libraries(tglrl PRIVATE d3drm)
endif()
add_library(realtime STATIC
LEGO1/realtime/matrix.cpp
LEGO1/realtime/orientableroi.cpp
LEGO1/realtime/realtime.cpp
LEGO1/realtime/realtimeview.cpp
LEGO1/realtime/vector.cpp
)
register_lego1_target(realtime)
set_property(TARGET realtime PROPERTY ARCHIVE_OUTPUT_NAME "realtime$<$<CONFIG:Debug>:d>")
target_include_directories(realtime PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(realtime PRIVATE Vec::Vec)
add_library(viewmanager STATIC
LEGO1/viewmanager/viewlod.cpp
LEGO1/viewmanager/viewlodlist.cpp
LEGO1/viewmanager/viewmanager.cpp
LEGO1/viewmanager/viewroi.cpp
)
register_lego1_target(viewmanager)
set_property(TARGET viewmanager PROPERTY ARCHIVE_OUTPUT_NAME "viewmanager$<$<CONFIG:Debug>:d>")
target_include_directories(viewmanager PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(viewmanager PRIVATE Vec::Vec)
add_library(mxdirectx STATIC
LEGO1/mxdirectx/mxdirect3d.cpp
LEGO1/mxdirectx/mxdirectdraw.cpp
LEGO1/mxdirectx/mxdirectxinfo.cpp
LEGO1/mxdirectx/legodxinfo.cpp
)
register_lego1_target(mxdirectx)
set_property(TARGET mxdirectx PROPERTY ARCHIVE_OUTPUT_NAME "MxDirectX$<$<CONFIG:Debug>:d>")
target_include_directories(mxdirectx PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(mxdirectx PRIVATE ddraw)
add_library(roi STATIC
LEGO1/lego/sources/roi/legolod.cpp
LEGO1/lego/sources/roi/legoroi.cpp
)
register_lego1_target(roi)
set_property(TARGET roi PROPERTY ARCHIVE_OUTPUT_NAME "roi$<$<CONFIG:Debug>:d>")
target_include_directories(roi PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(roi PRIVATE viewmanager Vec::Vec)
add_library(geom STATIC
LEGO1/lego/sources/geom/legobox.cpp
LEGO1/lego/sources/geom/legoedge.cpp
LEGO1/lego/sources/geom/legomesh.cpp
LEGO1/lego/sources/geom/legosphere.cpp
LEGO1/lego/sources/geom/legounkown100db7f4.cpp
LEGO1/lego/sources/geom/legovertex.cpp
LEGO1/lego/sources/geom/legoweedge.cpp
LEGO1/lego/sources/geom/legowegedge.cpp
)
register_lego1_target(geom)
set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
target_include_directories(geom PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(geom PRIVATE)
add_library(anim STATIC
LEGO1/lego/sources/anim/legoanim.cpp
)
register_lego1_target(anim)
set_property(TARGET anim PROPERTY ARCHIVE_OUTPUT_NAME "anim$<$<CONFIG:Debug>:d>")
target_include_directories(anim PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(anim PRIVATE)
add_library(misc STATIC
LEGO1/lego/sources/misc/legocolor.cpp
LEGO1/lego/sources/misc/legocontainer.cpp
LEGO1/lego/sources/misc/legoimage.cpp
LEGO1/lego/sources/misc/legostorage.cpp
LEGO1/lego/sources/misc/legotexture.cpp
LEGO1/lego/sources/misc/legotree.cpp
LEGO1/lego/sources/misc/legounknown.cpp
)
register_lego1_target(misc)
set_property(TARGET misc PROPERTY ARCHIVE_OUTPUT_NAME "misc$<$<CONFIG:Debug>:d>")
target_include_directories(misc PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(misc PRIVATE)
add_library(3dmanager STATIC
LEGO1/lego/sources/3dmanager/lego3dmanager.cpp
LEGO1/lego/sources/3dmanager/lego3dview.cpp
LEGO1/lego/sources/3dmanager/legoview1.cpp
LEGO1/lego/sources/3dmanager/tglsurface.cpp
)
register_lego1_target(3dmanager)
set_property(TARGET 3dmanager PROPERTY ARCHIVE_OUTPUT_NAME "3dmanager$<$<CONFIG:Debug>:d>")
target_include_directories(3dmanager PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(3dmanager PRIVATE Vec::Vec)
add_library(omni STATIC
LEGO1/omni/src/action/mxdsaction.cpp
LEGO1/omni/src/action/mxdsanim.cpp
LEGO1/omni/src/action/mxdsevent.cpp
LEGO1/omni/src/action/mxdsmediaaction.cpp
LEGO1/omni/src/action/mxdsmultiaction.cpp
LEGO1/omni/src/action/mxdsobjectaction.cpp
LEGO1/omni/src/action/mxdsobject.cpp
LEGO1/omni/src/action/mxdsparallelaction.cpp
LEGO1/omni/src/action/mxdsselectaction.cpp
LEGO1/omni/src/action/mxdsserialaction.cpp
LEGO1/omni/src/action/mxdssound.cpp
LEGO1/omni/src/action/mxdsstill.cpp
LEGO1/omni/src/action/mxdsstreamingaction.cpp
LEGO1/omni/src/audio/mxaudiomanager.cpp
LEGO1/omni/src/audio/mxaudiopresenter.cpp
LEGO1/omni/src/audio/mxsoundmanager.cpp
LEGO1/omni/src/audio/mxsoundpresenter.cpp
LEGO1/omni/src/audio/mxwavepresenter.cpp
LEGO1/omni/src/common/mxatom.cpp
LEGO1/omni/src/common/mxcompositepresenter.cpp
LEGO1/omni/src/common/mxcore.cpp
LEGO1/omni/src/common/mxdebug.cpp
LEGO1/omni/src/common/mxmediamanager.cpp
LEGO1/omni/src/common/mxmediapresenter.cpp
LEGO1/omni/src/common/mxmisc.cpp
LEGO1/omni/src/common/mxobjectfactory.cpp
LEGO1/omni/src/common/mxpresenter.cpp
LEGO1/omni/src/common/mxstring.cpp
LEGO1/omni/src/common/mxticklemanager.cpp
LEGO1/omni/src/common/mxtimer.cpp
LEGO1/omni/src/common/mxutilities.cpp
LEGO1/omni/src/common/mxvariable.cpp
LEGO1/omni/src/common/mxvariabletable.cpp
LEGO1/omni/src/entity/mxentity.cpp
LEGO1/omni/src/event/mxeventmanager.cpp
LEGO1/omni/src/event/mxeventpresenter.cpp
LEGO1/omni/src/main/mxomni.cpp
LEGO1/omni/src/main/mxomnicreateflags.cpp
LEGO1/omni/src/main/mxomnicreateparam.cpp
LEGO1/omni/src/notify/mxactionnotificationparam.cpp
LEGO1/omni/src/notify/mxnotificationmanager.cpp
LEGO1/omni/src/notify/mxnotificationparam.cpp
LEGO1/omni/src/stream/mxdiskstreamcontroller.cpp
LEGO1/omni/src/stream/mxdiskstreamprovider.cpp
LEGO1/omni/src/stream/mxdsbuffer.cpp
LEGO1/omni/src/stream/mxdschunk.cpp
LEGO1/omni/src/stream/mxdsfile.cpp
LEGO1/omni/src/stream/mxdssource.cpp
LEGO1/omni/src/stream/mxdssubscriber.cpp
LEGO1/omni/src/stream/mxio.cpp
LEGO1/omni/src/stream/mxramstreamcontroller.cpp
LEGO1/omni/src/stream/mxramstreamprovider.cpp
LEGO1/omni/src/stream/mxstreamchunk.cpp
LEGO1/omni/src/stream/mxstreamcontroller.cpp
LEGO1/omni/src/stream/mxstreamer.cpp
LEGO1/omni/src/stream/mxstreamlist.cpp
LEGO1/omni/src/stream/mxstreamprovider.cpp
LEGO1/omni/src/system/mxautolock.cpp
LEGO1/omni/src/system/mxcriticalsection.cpp
LEGO1/omni/src/system/mxscheduler.cpp
LEGO1/omni/src/system/mxsemaphore.cpp
LEGO1/omni/src/system/mxthread.cpp
LEGO1/omni/src/system/mxticklethread.cpp
LEGO1/omni/src/video/flic.cpp
LEGO1/omni/src/video/mxbitmap.cpp
LEGO1/omni/src/video/mxdisplaysurface.cpp
LEGO1/omni/src/video/mxflcpresenter.cpp
LEGO1/omni/src/video/mxloopingflcpresenter.cpp
LEGO1/omni/src/video/mxloopingsmkpresenter.cpp
LEGO1/omni/src/video/mxpalette.cpp
LEGO1/omni/src/video/mxregion.cpp
LEGO1/omni/src/video/mxregioncursor.cpp
LEGO1/omni/src/video/mxsmack.cpp
LEGO1/omni/src/video/mxsmkpresenter.cpp
LEGO1/omni/src/video/mxstillpresenter.cpp
LEGO1/omni/src/video/mxvideomanager.cpp
LEGO1/omni/src/video/mxvideoparam.cpp
LEGO1/omni/src/video/mxvideoparamflags.cpp
LEGO1/omni/src/video/mxvideopresenter.cpp
)
register_lego1_target(omni)
set_property(TARGET omni PROPERTY ARCHIVE_OUTPUT_NAME "omni$<$<CONFIG:Debug>:d>")
target_include_directories(omni PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(omni PRIVATE winmm libsmacker miniaudio)
add_library(lego1 SHARED
LEGO1/define.cpp
LEGO1/lego/legoomni/src/actors/act2actor.cpp
LEGO1/lego/legoomni/src/actors/act2genactor.cpp
LEGO1/lego/legoomni/src/actors/act3actors.cpp
LEGO1/lego/legoomni/src/actors/act3brickster.cpp
LEGO1/lego/legoomni/src/actors/act3cop.cpp
LEGO1/lego/legoomni/src/actors/act3shark.cpp
LEGO1/lego/legoomni/src/actors/ambulance.cpp
LEGO1/lego/legoomni/src/actors/bike.cpp
LEGO1/lego/legoomni/src/actors/buildingentity.cpp
LEGO1/lego/legoomni/src/actors/buildings.cpp
LEGO1/lego/legoomni/src/actors/bumpbouy.cpp
LEGO1/lego/legoomni/src/actors/doors.cpp
LEGO1/lego/legoomni/src/actors/dunebuggy.cpp
LEGO1/lego/legoomni/src/actors/helicopter.cpp
LEGO1/lego/legoomni/src/actors/isleactor.cpp
LEGO1/lego/legoomni/src/actors/islepathactor.cpp
LEGO1/lego/legoomni/src/actors/jetski.cpp
LEGO1/lego/legoomni/src/actors/jukeboxentity.cpp
LEGO1/lego/legoomni/src/actors/motorcycle.cpp
LEGO1/lego/legoomni/src/actors/pizza.cpp
LEGO1/lego/legoomni/src/actors/pizzeria.cpp
LEGO1/lego/legoomni/src/actors/racecar.cpp
LEGO1/lego/legoomni/src/actors/radio.cpp
LEGO1/lego/legoomni/src/actors/skateboard.cpp
LEGO1/lego/legoomni/src/actors/towtrack.cpp
LEGO1/lego/legoomni/src/audio/lego3dsound.cpp
LEGO1/lego/legoomni/src/audio/lego3dwavepresenter.cpp
LEGO1/lego/legoomni/src/audio/legocachsound.cpp
LEGO1/lego/legoomni/src/audio/legocachesoundmanager.cpp
LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp
LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp
LEGO1/lego/legoomni/src/audio/mxbackgroundaudiomanager.cpp
LEGO1/lego/legoomni/src/build/legocarbuild.cpp
LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp
LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/legoactors.cpp
LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp
LEGO1/lego/legoomni/src/common/legoanimmmpresenter.cpp
LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp
LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp
LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
LEGO1/lego/legoomni/src/common/legofullscreenmovie.cpp
LEGO1/lego/legoomni/src/common/legogamestate.cpp
LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp
LEGO1/lego/legoomni/src/common/legophoneme.cpp
LEGO1/lego/legoomni/src/common/legoplantmanager.cpp
LEGO1/lego/legoomni/src/common/legoplants.cpp
LEGO1/lego/legoomni/src/common/legostate.cpp
LEGO1/lego/legoomni/src/common/legotextureinfo.cpp
LEGO1/lego/legoomni/src/common/legoutils.cpp
LEGO1/lego/legoomni/src/common/legovariables.cpp
LEGO1/lego/legoomni/src/common/misc.cpp
LEGO1/lego/legoomni/src/common/mxcompositemediapresenter.cpp
LEGO1/lego/legoomni/src/common/mxcontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/mxtransitionmanager.cpp
LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp
LEGO1/lego/legoomni/src/control/legometerpresenter.cpp
LEGO1/lego/legoomni/src/entity/act2brick.cpp
LEGO1/lego/legoomni/src/entity/act2policestation.cpp
LEGO1/lego/legoomni/src/entity/legoactor.cpp
LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp
LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp
LEGO1/lego/legoomni/src/entity/legoentity.cpp
LEGO1/lego/legoomni/src/entity/legoentitypresenter.cpp
LEGO1/lego/legoomni/src/entity/legojetski.cpp
LEGO1/lego/legoomni/src/entity/legojetskiraceactor.cpp
LEGO1/lego/legoomni/src/entity/legolocations.cpp
LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp
LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp
LEGO1/lego/legoomni/src/entity/legoworld.cpp
LEGO1/lego/legoomni/src/entity/legoworldpresenter.cpp
LEGO1/lego/legoomni/src/input/legoinputmanager.cpp
LEGO1/lego/legoomni/src/main/legomain.cpp
LEGO1/lego/legoomni/src/main/scripts.cpp
LEGO1/lego/legoomni/src/notify/legoeventnotificationparam.cpp
LEGO1/lego/legoomni/src/paths/legoanimactor.cpp
LEGO1/lego/legoomni/src/paths/legoextraactor.cpp
LEGO1/lego/legoomni/src/paths/legopathactor.cpp
LEGO1/lego/legoomni/src/paths/legopathboundary.cpp
LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp
LEGO1/lego/legoomni/src/paths/legopathstruct.cpp
LEGO1/lego/legoomni/src/race/carrace.cpp
LEGO1/lego/legoomni/src/race/jetskirace.cpp
LEGO1/lego/legoomni/src/race/legorace.cpp
LEGO1/lego/legoomni/src/race/legoraceactor.cpp
LEGO1/lego/legoomni/src/race/legoracemap.cpp
LEGO1/lego/legoomni/src/race/legoracers.cpp
LEGO1/lego/legoomni/src/race/legoracespecial.cpp
LEGO1/lego/legoomni/src/race/raceskel.cpp
LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp
LEGO1/lego/legoomni/src/video/legoflctexturepresenter.cpp
LEGO1/lego/legoomni/src/video/legohideanimpresenter.cpp
LEGO1/lego/legoomni/src/video/legolocomotionanimpresenter.cpp
LEGO1/lego/legoomni/src/video/legoloopinganimpresenter.cpp
LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp
LEGO1/lego/legoomni/src/video/legopalettepresenter.cpp
LEGO1/lego/legoomni/src/video/legopartpresenter.cpp
LEGO1/lego/legoomni/src/video/legophonemepresenter.cpp
LEGO1/lego/legoomni/src/video/legotexturepresenter.cpp
LEGO1/lego/legoomni/src/video/legovideomanager.cpp
LEGO1/lego/legoomni/src/worlds/act3.cpp
LEGO1/lego/legoomni/src/worlds/elevatorbottom.cpp
LEGO1/lego/legoomni/src/worlds/gasstation.cpp
LEGO1/lego/legoomni/src/worlds/historybook.cpp
LEGO1/lego/legoomni/src/worlds/hospital.cpp
LEGO1/lego/legoomni/src/worlds/infocenter.cpp
LEGO1/lego/legoomni/src/worlds/infocenterdoor.cpp
LEGO1/lego/legoomni/src/worlds/isle.cpp
LEGO1/lego/legoomni/src/worlds/jukebox.cpp
LEGO1/lego/legoomni/src/worlds/legoact2.cpp
LEGO1/lego/legoomni/src/worlds/police.cpp
LEGO1/lego/legoomni/src/worlds/registrationbook.cpp
LEGO1/lego/legoomni/src/worlds/score.cpp
LEGO1/main.cpp
LEGO1/modeldb/modeldb.cpp
)
register_lego1_target(lego1)
if (MINGW)
target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
endif()
if (MSVC)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
target_sources(lego1 PRIVATE LEGO1/LegoOmni.def)
else()
target_sources(lego1 PRIVATE LEGO1/LegoOmni64.def)
endif()
else()
target_sources(lego1 PRIVATE LEGO1/LegoOmni.mingw.def)
endif()
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/util")
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1")
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/omni/include")
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include")
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions")
# Link libraries
target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid d3drm_guid misc 3dmanager miniaudio omni)
foreach(tgt IN LISTS lego1_targets)
target_include_directories(${tgt} PRIVATE $<$<BOOL:${ISLE_D3DRM_FROM_WINE}>:$<TARGET_PROPERTY:d3drm-wine,INTERFACE_INCLUDE_DIRECTORIES>>)
target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)
target_compile_definitions(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DIRECTX5_SDK>)
target_compile_definitions(${tgt} PRIVATE $<$<BOOL:${ISLE_D3DRM_FROM_WINE}>:D3DRM_WINE>)
endforeach()
# Make sure filenames are ALL CAPS
set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
set_property(TARGET lego1 PROPERTY PREFIX "")
set_property(TARGET lego1 PROPERTY SUFFIX ".DLL")
if (ISLE_BUILD_APP)
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
)
add_custom_command(TARGET isle POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy $<TARGET_RUNTIME_DLLS:isle> "$<TARGET_FILE_DIR:isle>"
COMMAND_EXPAND_LISTS
)
target_compile_definitions(isle PRIVATE ISLE_APP)
# Use internal DirectX 5 if required
target_link_libraries(isle PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
# Link SDL and iniparser
target_link_libraries(isle PRIVATE SDL3::SDL3 iniparser-static)
# Link DSOUND, WINMM, and LEGO1
target_link_libraries(isle PRIVATE winmm lego1)
target_include_directories(isle PRIVATE $<$<BOOL:${ISLE_D3DRM_FROM_WINE}>:$<TARGET_PROPERTY:d3drm-wine,INTERFACE_INCLUDE_DIRECTORIES>>)
# Make sure filenames are ALL CAPS
set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
set_property(TARGET isle PROPERTY SUFFIX ".EXE")
endif()
if (ISLE_BUILD_CONFIG)
add_executable(config WIN32
LEGO1/mxdirectx/mxdirectxinfo.cpp
LEGO1/mxdirectx/legodxinfo.cpp
CONFIG/config.cpp
CONFIG/ConfigCommandLineInfo.cpp
CONFIG/AboutDlg.cpp
CONFIG/MainDlg.cpp
CONFIG/detectdx5.cpp
CONFIG/StdAfx.cpp
CONFIG/res/config.rc
)
target_compile_definitions(config PRIVATE _AFXDLL MXDIRECTX_FOR_CONFIG)
target_include_directories(config PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/util" "${CMAKE_CURRENT_SOURCE_DIR}/LEGO1")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14)
target_link_libraries(config PRIVATE DirectX5::DirectX5)
endif()
target_compile_definitions(config PRIVATE DIRECT3D_VERSION=0x500)
target_link_libraries(config PRIVATE SDL3::SDL3)
target_link_libraries(config PRIVATE ddraw dxguid)
set_property(TARGET config PROPERTY OUTPUT_NAME "CONFIG")
set_property(TARGET config PROPERTY SUFFIX ".EXE")
set_property(TARGET config PROPERTY MSVC_RUNTIME_LIBRARY MultiThreaded$<$<CONFIG:Debug>:Debug>DLL)
endif()
if (MSVC)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "15")
set_property(TARGET ${lego1_targets} APPEND PROPERTY COMPILE_DEFINITIONS "_CRT_SECURE_NO_WARNINGS")
if (TARGET isle)
target_compile_definitions(isle PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
if (TARGET config)
target_compile_definitions(config PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
endif()
# Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.14.26428")
foreach(tgt IN LISTS lego1_targets)
target_compile_options(${tgt} PRIVATE "-Zc:__cplusplus")
endforeach()
if (TARGET isle)
target_compile_options(isle PRIVATE "-Zc:__cplusplus")
endif()
if (TARGET config)
target_compile_options(config PRIVATE "-Zc:__cplusplus")
endif()
endif()
endif()
if(MSVC)
target_link_options(isle PRIVATE "/SAFESEH:NO")
target_link_options(lego1 PRIVATE "/SAFESEH:NO")
endif()
if (ISLE_DECOMP_ASSERT)
message(STATUS "Decomp asserts enabled")
foreach(tgt IN LISTS lego1_targets)
target_compile_definitions(${tgt} PRIVATE "ENABLE_DECOMP_ASSERTS")
endforeach()
if (TARGET isle)
target_compile_definitions(isle PRIVATE "ENABLE_DECOMP_ASSERTS")
endif()
if (TARGET config)
target_compile_definitions(config PRIVATE "ENABLE_DECOMP_ASSERTS")
endif()
endif()
if (MSVC_FOR_DECOMP)
# These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the
# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
if (ISLE_BUILD_APP)
target_link_options(isle PRIVATE "/OPT:REF")
set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set_property(TARGET lego1 ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"")
set(CMAKE_EXE_LINKER_FLAGS "/machine:I386")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no")
set(CMAKE_STATIC_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no")
# Older MSVC versions don't support building in parallel.
# Force non-parallel builds of isle and lego1 by putting them in a pool with 1 available job.
if (CMAKE_CXX_COMPILER_ID VERSION_LESS 12)
foreach(tgt IN LISTS lego1_targets)
set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_${tgt}=1")
set_property(TARGET ${tgt} PROPERTY JOB_POOL_COMPILE "msvc_${tgt}")
set_property(TARGET ${tgt} PROPERTY JOB_POOL_LINK "msvc_${tgt}")
endforeach()
if (TARGET isle)
set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_isle=1")
set_property(TARGET isle PROPERTY JOB_POOL_COMPILE "msvc_isle")
set_property(TARGET isle PROPERTY JOB_POOL_LINK "msvc_isle")
endif()
if (TARGET config)
set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_config=1")
set_property(TARGET config PROPERTY JOB_POOL_COMPILE "msvc_config")
set_property(TARGET config PROPERTY JOB_POOL_LINK "msvc_config")
endif()
endif()
endif()
find_program(CLANGFORMAT_BIN NAMES clang-format)
if(EXISTS "${CLANGFORMAT_BIN}")
execute_process(COMMAND "${CLANGFORMAT_BIN}" --version
OUTPUT_VARIABLE "CLANGFORMAT_VERSION_OUTPUT"
RESULT_VARIABLE "CLANGFORMAT_RESULT"
)
if(CLANGFORMAT_RESULT EQUAL 0 AND CLANGFORMAT_VERSION_OUTPUT MATCHES "version ([0-9\\.]+)")
set(CLANGFORMAT_VERSION "${CMAKE_MATCH_1}")
set(CLANGFORMAT_VERSION_REQUIRED "17.0")
message(DEBUG "Found clang-format version ${CLANGFORMAT_VERSION} (needs ${CLANGFORMAT_VERSION_REQUIRED}")
if(CLANGFORMAT_VERSION VERSION_GREATER_EQUAL "${CLANGFORMAT_VERSION_REQUIRED}")
file(GLOB_RECURSE isle_sources
"${PROJECT_SOURCE_DIR}/ISLE/*.cpp"
"${PROJECT_SOURCE_DIR}/ISLE/*.h"
"${PROJECT_SOURCE_DIR}/LEGO1/*.cpp"
"${PROJECT_SOURCE_DIR}/LEGO1/*.h"
)
string(REPLACE ";" "\n" isle_sources_lines "${isle_sources}")
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/isle_sources.txt" "${isle_sources_lines}\n")
add_custom_target(clang-format ${CLANGFORMAT_BIN} -i "--files=${CMAKE_CURRENT_BINARY_DIR}/isle_sources.txt")
endif()
endif()
endif()