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dice-of-doom.lisp
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dice-of-doom.lisp
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(load "lazy-eval")
(defparameter *num-players* 2)
(defparameter *max-dice* 3)
(defparameter *board-size* 5)
(defparameter *board-hexnum* (* *board-size* *board-size*))
(defparameter *ai-level* 4)
(defun board-array (lst)
(make-array *board-hexnum* :initial-contents lst))
(defun gen-board ()
(board-array (loop for n below *board-hexnum*
collect (list (random *num-players*)
(1+ (random *max-dice*))))))
(defun player-letter (n)
(code-char (+ 97 n)))
(defun draw-board (board)
(loop for y below *board-size*
do (progn (fresh-line)
(loop repeat (- *board-size* y)
do (princ " "))
(loop for x below *board-size*
for hex = (aref board (+ x (* *board-size* y)))
do (format t "~a-~a " (player-letter (first hex))
(second hex))))))
(defun game-tree (board player spare-dice first-move)
(list player
board
(add-passing-move board
player
spare-dice
first-move
(attacking-moves board player spare-dice))))
(let ((old-game-tree (symbol-function 'game-tree))
(previous (make-hash-table :test #'equalp)))
(defun game-tree (&rest rest)
(or (gethash rest previous)
(setf (gethash rest previous) (apply old-game-tree rest)))))
(defun add-passing-move (board player spare-dice first-move moves)
(if first-move
moves
(lazy-cons (list nil
(game-tree (add-new-dice board player (1- spare-dice))
(mod (1+ player) *num-players*)
0
t))
moves)))
(defun attacking-moves (board cur-player spare-dice)
(labels ((player (pos)
(car (aref board pos)))
(dice (pos)
(cadr (aref board pos))))
(lazy-mapcan
(lambda (src)
(if (eq (player src) cur-player)
(lazy-mapcan
(lambda (dst)
(if (and (not (eq (player dst)
cur-player))
(> (dice src) (dice dst)))
(make-lazy
(list (list (list src dst)
(game-tree (board-attack board
cur-player src dst
(dice src))
cur-player
(+ spare-dice (dice dst))
nil))))
(lazy-nil)))
(make-lazy (neighbors src)))
(lazy-nil)))
(make-lazy (loop for n below *board-hexnum*
collect n)))))
(defun neighbors (pos)
(let ((up (- pos *board-size*))
(down (+ pos *board-size*)))
(loop for p in (append (list up down)
(unless (zerop (mod pos *board-size*))
(list (1- up) (1- pos)))
(unless (zerop (mod (1+ pos) *board-size*))
(list (1+ pos) (1+ pos))))
when (and (>= p 0) (< p *board-hexnum*))
collect p)))
(let ((old-neighbors (symbol-function 'neighbors))
(previous (make-hash-table)))
(defun neighbors (pos)
(or (gethash pos previous)
(setf (gethash pos previous) (funcall old-neighbors pos)))))
(defun board-attack (board player src dst dice)
(board-array (loop for pos
for hex across board
collect (cond ((eq pos src) (list player 1))
((eq pos dst) (list player (1- dice)))
(t hex)))))
(defun add-new-dice (board player spare-dice)
(labels ((f (lst n acc)
(cond ((zerop n) (append (reverse acc) lst))
((null lst) (reverse acc))
(t (let ((cur-player (caar lst))
(cur-dice (cadar lst)))
(if (and (eq cur-player player)
(< cur-dice *max-dice*))
(f (cdr lst)
(1- n)
(cons (list cur-player (1+ cur-dice)) acc))
(f (cdr lst) n (cons (car lst) acc))))))))
(board-array (f (coerce board 'list) spare-dice ()))))
(defun play-vs-human (tree)
(print-info tree)
(if (not (lazy-null (caddr tree)))
(play-vs-human (handle-human tree))
(announce-winner (cadr tree))))
(defun print-info (tree)
(fresh-line)
(format t "current player = ~a" (player-letter (car tree)))
(draw-board (cadr tree)))
(defun handle-human (tree)
(fresh-line)
(princ "choose your move: ")
(let ((moves (caddr tree)))
(labels ((print-moves (moves n)
(unless (lazy-null moves)
(let* ((move (lazy-car moves))
(action (car move)))
(fresh-line)
(format t "~a. " n)
(if action
(format t "~a -> ~a" (car action) (cadr action))
(princ "end turn")))
(print-moves (lazy-cdr moves) (1+ n)))))
(print-moves moves 1))
(fresh-line)
(cadr (lazy-nth (1- (read)) moves))))
(defun limit-tree-depth (tree depth)
(list (car tree)
(cadr tree)
(if (zerop depth)
(lazy-nil)
(lazy-mapcar (lambda (move)
(list (car move)
(limit-tree-depth (cadr move) (1- depth))))
(caddr tree)))))
(defun winners (board)
(let* ((tally (loop for hex across board
collect (car hex)))
(totals (mapcar (lambda (player)
(cons player (count player tally)))
(remove-duplicates tally)))
(best (apply #'max (mapcar #'cdr totals))))
(mapcar #'car
(remove-if (lambda (x)
(not (eq (cdr x) best)))
totals))))
(defun announce-winner (board)
(fresh-line)
(let ((w (winners board)))
(if (> (length w) 1)
(format t "The game is a tie between ~a" (mapcar #'player-letter w))
(format t "The winner is ~a" (player-letter (car w))))))
(defun rate-position (tree player)
(let ((moves (caddr tree)))
(if (not (lazy-null moves))
(apply (if (eq (car tree) player)
#'max
#'min)
(get-ratings tree player))
(score-board (cadr tree) player))))
(let ((old-rate-position (symbol-function 'rate-position))
(previous (make-hash-table)))
(defun rate-position (tree player)
(let ((tab (gethash player previous)))
(unless tab
(setf tab (setf (gethash player previous) (make-hash-table))))
(or (gethash tree tab)
(setf (gethash tree tab)
(funcall old-rate-position tree player))))))
(defun ab-get-ratings-max (tree player upper-limit lower-limit)
(labels ((f (moves lower-limit)
(unless (lazy-null moves)
(let ((x (ab-rate-position (cadr (lazy-car moves))
player
upper-limit
lower-limit)))
(if (>= x upper-limit)
(list x)
(cons x (f (lazy-cdr moves) (max x lower-limit))))))))
(f (caddr tree) lower-limit)))
(defun ab-get-ratings-min (tree player upper-limit lower-limit)
(labels ((f (moves upper-limit)
(unless (lazy-null moves)
(let ((x (ab-rate-position (cadr (lazy-car moves))
player
upper-limit
lower-limit)))
(if (<= x lower-limit)
(list x)
(cons x (f (lazy-cdr moves) (min x upper-limit))))))))
(f (caddr tree) upper-limit)))
(defun ab-rate-position (tree player upper-limit lower-limit)
(let ((moves (caddr tree)))
(if (not (lazy-null moves))
(if (eq (car tree) player)
(apply #'max (ab-get-ratings-max tree
player
upper-limit
lower-limit))
(apply #'min (ab-get-ratings-min tree
player
upper-limit
lower-limit)))
(score-board (cadr tree) player))))
(defun handle-computer (tree)
(let ((ratings (ab-get-ratings-max (limit-tree-depth tree *ai-level*)
(car tree)
most-positive-fixnum
most-negative-fixnum)))
(cadr (lazy-nth (position (apply #'max ratings) ratings) (caddr tree)))))
(defun play-vs-computer (tree)
(print-info tree)
(cond ((lazy-null (caddr tree)) (announce-winner (cadr tree)))
((zerop (car tree)) (play-vs-computer (handle-human tree)))
(t (play-vs-computer (handle-computer tree)))))
(defun score-board (board player)
(loop for hex across board
for pos from 0
sum (if (eq (car hex) player)
(if (threatened pos board)
1
2)
-1)))
(defun threatened (pos board)
(let* ((hex (aref board pos))
(player (car hex))
(dice (cadr hex)))
(loop for n in (neighbors pos)
do (let* ((nhex (aref board n))
(nplayer (car nhex))
(ndice (cadr nhex)))
(when (and (not (eq player nplayer)) (> ndice dice))
(return t))))))