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FlowMouseInfo.cpp
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FlowMouseInfo.cpp
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#include "StdAfx.h"
#include <IActorSystem.h>
#include "Nodes/G2FlowBaseNode.h"
#include "IHardwareMouse.h"
#include "Cry_Camera.h"
#include "IVehicleSystem.h"
#include "Game.h"
class CFlowMouseInfoNode : public CFlowBaseNode<eNCT_Instanced>, public IInputEventListener, public IHardwareMouseEventListener, public IGameFrameworkListener
{
private:
SActivationInfo m_actInfo;
bool m_bEnabled;
bool m_bKeyPressed;
bool m_bOnEnter;
bool m_bOnLeave;
bool m_bNoInput;
bool m_bSelect;
bool m_bAdd;
Vec2i m_vSelectPosStart;
Vec2i m_vSelectPosEnd;
unsigned int m_iCursorCounter;
EntityId m_EntityID;
EntityId m_LastEntityID;
string m_sKey;
string m_sRaySelection;
int m_iMouseX;
int m_iMouseY;
bool m_bFinished;
std::vector<EntityId>::iterator m_CurrentID;
std::vector<EntityId> m_Entities;
IRenderer* m_pRenderer;
public:
CFlowMouseInfoNode( SActivationInfo * pActInfo )
{
m_bEnabled = true;
m_bKeyPressed = false;
m_bOnEnter = false;
m_bOnLeave = false;
m_bNoInput = false;
m_bSelect = false;
m_bFinished = false;
m_bAdd = false;
m_iCursorCounter = 0;
m_EntityID = 0;
m_LastEntityID = 0;
m_iMouseX = 0;
m_iMouseY = 0;
m_sKey = "NUM0";
m_sRaySelection = "All";
m_pRenderer = gEnv->pRenderer;
}
~CFlowMouseInfoNode()
{
if(gEnv->pHardwareMouse)
gEnv->pHardwareMouse->RemoveListener(this);
if(GetISystem() && GetISystem()->GetIInput())
GetISystem()->GetIInput()->RemoveEventListener(this);
if (g_pGame && g_pGame->GetIGameFramework())
g_pGame->GetIGameFramework()->UnregisterListener(this);
}
IFlowNodePtr Clone( SActivationInfo * pActInfo )
{
return new CFlowMouseInfoNode(pActInfo);
}
void Serialize(SActivationInfo* pActInfo, TSerialize ser)
{
if (ser.IsReading())
{
int counter = m_iCursorCounter;
while(counter > 0)
{
gEnv->pHardwareMouse->DecrementCounter();
--counter;
}
}
ser.Value("m_bEnabled", m_bEnabled);
ser.Value("m_iCursorCounter", m_iCursorCounter);
ser.Value("m_bKeyPressed", m_bKeyPressed);
ser.Value("m_bOnEnter", m_bOnEnter);
ser.Value("m_bOnLeave", m_bOnLeave);
ser.Value("m_EntityID", m_EntityID);
ser.Value("m_LastEntityID", m_LastEntityID);
ser.Value("m_sKey", m_sKey);
ser.Value("m_sRaySelection", m_sRaySelection);
if (ser.IsReading())
{
m_actInfo = *pActInfo;
if(gEnv->pHardwareMouse)
gEnv->pHardwareMouse->AddListener(this);
if(GetISystem() && GetISystem()->GetIInput())
GetISystem()->GetIInput()->AddEventListener(this);
if(GetPortBool(&m_actInfo, EIP_EnableModalMode))
{
m_bKeyPressed = true;
m_bNoInput = true;
if(GetPortBool(&m_actInfo, EIP_DisableMovement))
{
Movement(false);
}
MouseCursor(true);
}
else
{
Movement(true);
}
if (m_bEnabled && m_bKeyPressed)
{
int counter = m_iCursorCounter;
while (counter > 0)
{
gEnv->pHardwareMouse->IncrementCounter();
--counter;
}
Movement(false);
}
}
}
enum EInputPorts
{
EIP_Enable,
EIP_Disable,
EIP_IgnoreLinkedVehicle,
EIP_EveryHit,
EIP_DisableMovement,
EIP_EnableModalMode,
EIP_DisableModalMode,
EIP_ShowBoundaries,
EIP_UpdateAlways,
EIP_RaySelection,
EIP_Key
};
enum EOutputPorts
{
EOP_EntityID = 0,
EOP_LastEntityID,
EOP_OnEnter,
EOP_OnLeave,
EOP_OnMousePressed,
EOP_OnMouseReleased,
EOP_MouseX,
EOP_MouseY,
EOP_MouseHitPos,
EOP_MouseHitDir,
EOP_SelectedEntity
};
virtual void GetConfiguration(SFlowNodeConfig& config)
{
static const SInputPortConfig inputs[] = {
InputPortConfig<bool>("Enable", false, _HELP("Enable ME")),
InputPortConfig<bool>("Disable", false, _HELP("Disable ME")),
InputPortConfig<bool>("IgnoreLinked", true, _HELP("If enabled it will add the linked vehicle to the raycast ignorelist")),
InputPortConfig<bool>("EveryHit", false, _HELP("If enabled it will return the world position coordinates of every rayhit, not just if an entity exists under the cursor")),
InputPortConfig<bool>("DisableMovement", true, _HELP("If enabled it will disable player movement while modal mode is enabled")),
InputPortConfig<bool>("EnableModalMode", false, _HELP("If enabled it will enable modal mode without pressing a key")),
InputPortConfig<bool>("DisableModalMode", false, _HELP("If enabled it will disable modal mode without pressing a key")),
InputPortConfig<bool>("ShowBoundaries", true, _HELP("If enabled it will show the selection boundaries")),
InputPortConfig<bool>("UpdateAlways", false, _HELP("If enabled it will always update the flownode")),
InputPortConfig<string>("RaySelection", "All", _HELP("Sets what should cause a ray hit"), "Ray Selection", _UICONFIG("enum_string: All=All, Terrain=Terrain, Rigid=Rigid, Static=Static, Water=Water, Living=Living")),
InputPortConfig<string>("Key", "NUM0", _HELP("Sets the modal mode activation key"), "Modal mode key", _UICONFIG("enum_string: A=A,B=B,C=C,D=D,E=E,F=F,G=G,H=H,I=I,J=J,K=K,L=L,M=M,N=N,O=O,P=P,Q=Q,R=R,S=S,T=T,U=U,V=V,X=X,Y=Y,Z=Z,LEFT=LEFT,RIGHT=RIGHT,UP=UP,DOWN=DOWN,0=0,1=1,2=2,3=3,4=4,5=5,6=6,7=7,8=8,9=9,MOUSE1=MOUSE1, MOUSE2=MOUSE2, MOUSE3=MOUSE3, MOUSE4=MOUSE4, MOUSE5=MOUSE5, MOUSE6=MOUSE6, MOUSE7=MOUSE7, MOUSE8=MOUSE8,NUM0=NUM0,NUM1=NUM1,NUM2=NUM2,NUM3=NUM3,NUM4=NUM4,NUM5=NUM5,NUM6=NUM6,NUM7=NUM7,NUM8=NUM8,NUM9=NUM9,NUMENTER=NUMENTER,F1=F1,F2=F2,F3=F3,F4=F4,F5=F5,F6=F6,F7=F7,F8=F8,F9=F9,F10=F10")),
{0}
};
static const SOutputPortConfig outputs[] =
{
OutputPortConfig<EntityId>("EntityID", _HELP("EntityID of the current entity under the mouse cursor")),
OutputPortConfig<EntityId>("LastEntityID", _HELP("EntityID of the last entity under the mouse cursor")),
OutputPortConfig<bool>("OnEnter", _HELP("Triggers if the mouse cursor enters an entity shape")),
OutputPortConfig<bool>("OnLeave", _HELP("Triggers if the mouse cursor leaves an entity shape")),
OutputPortConfig<int>("OnPressed", _HELP("Returns an integer which represents the pressed mouse key")),
OutputPortConfig<int>("OnReleased", _HELP("Returns an integer which represents the released mouse key")),
OutputPortConfig<int>("X", _HELP("Mouse cursor x position")),
OutputPortConfig<int>("Y", _HELP("Mouse cursor y position")),
OutputPortConfig<Vec3>("HitPos", _HELP("Hit position of the mouse cursor in world coordinates")),
OutputPortConfig<Vec3>("HitDir", _HELP("Direction from the camera position to the mouse cursor position")),
OutputPortConfig<EntityId>("SelectedEntityIDs", _HELP("EntityID's of the selected entities")),
{0}
};
config.pInputPorts = inputs;
config.pOutputPorts = outputs;
config.sDescription = _HELP("Returns several mouse information.");
config.SetCategory(EFLN_APPROVED);
}
virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
{
switch (event)
{
case eFE_Initialize:
{
m_actInfo = *pActInfo;
if(gEnv->pHardwareMouse)
gEnv->pHardwareMouse->AddListener(this);
if(GetISystem() && GetISystem()->GetIInput())
GetISystem()->GetIInput()->AddEventListener(this);
m_bEnabled = false;
m_bNoInput = false;
m_bKeyPressed = false;
MouseCursor(false);
m_sKey = GetPortString(pActInfo, EIP_Key);
if(GetPortBool(&m_actInfo, EIP_EnableModalMode))
{
m_bKeyPressed = true;
m_bNoInput = true;
if(GetPortBool(&m_actInfo, EIP_DisableMovement))
{
Movement(false);
}
MouseCursor(true);
}
else
{
Movement(true);
}
break;
}
case eFE_Activate:
{
if (IsPortActive(pActInfo, EIP_Enable))
{
if (IsPortActive(pActInfo, EIP_Enable) && !m_bEnabled)
{
m_bEnabled = true;
if(gEnv->pHardwareMouse)
gEnv->pHardwareMouse->AddListener(this);
if(GetISystem() && GetISystem()->GetIInput())
GetISystem()->GetIInput()->AddEventListener(this);
m_sKey = GetPortString(pActInfo, EIP_Key);
}
if (IsPortActive(pActInfo, EIP_Disable) && m_bEnabled)
{
m_bEnabled = false;
if(GetISystem() && GetISystem()->GetIInput())
GetISystem()->GetIInput()->RemoveEventListener(this);
if(gEnv->pHardwareMouse)
gEnv->pHardwareMouse->RemoveListener(this);
}
}
if (IsPortActive(pActInfo, EIP_EnableModalMode) && m_bEnabled)
{
m_bKeyPressed = true;
m_bNoInput = true;
if(GetPortBool(&m_actInfo, EIP_DisableMovement))
{
Movement(false);
}
MouseCursor(true);
}
else if (IsPortActive(pActInfo, EIP_DisableModalMode) && m_bEnabled)
{
m_bKeyPressed = false;
m_bNoInput = false;
MouseCursor(false);
if(GetPortBool(&m_actInfo, EIP_DisableMovement))
{
Movement(true);
}
}
if (IsPortActive(pActInfo, EIP_RaySelection) && m_bEnabled)
{
m_sRaySelection = GetPortString(pActInfo, EIP_RaySelection);
}
if (GetPortBool(pActInfo, EIP_UpdateAlways))
{
if (g_pGame && g_pGame->GetIGameFramework())
g_pGame->GetIGameFramework()->RegisterListener(this, "FlowNode_MouseInfo", eFLPriority_Default);
}
else
{
if (g_pGame && g_pGame->GetIGameFramework())
g_pGame->GetIGameFramework()->UnregisterListener(this);
}
break;
}
case eFE_Update:
{
//render selection boundaries if needed
if(m_bSelect && GetPortBool(pActInfo, EIP_ShowBoundaries))
{
if(IRenderAuxGeom* pGeom = m_pRenderer->GetIRenderAuxGeom())
{
//calculate the four selection boundary points
Vec3 vTopLeft((float)m_vSelectPosStart.x, (float)m_vSelectPosStart.y, 0.0f);
Vec3 vTopRight((float)m_iMouseX, (float)m_vSelectPosStart.y,0.0f);
Vec3 vBottomLeft((float)m_vSelectPosStart.x, (float)m_iMouseY,0.0f);
Vec3 vBottomRight((float)m_iMouseX, (float)m_iMouseY,0.0f);
m_pRenderer->Set2DMode(true, m_pRenderer->GetWidth(), m_pRenderer->GetHeight());
//set boundary color: white
ColorB col(255,255,255,255);
pGeom->DrawLine(vTopLeft,col,vTopRight,col);
pGeom->DrawLine(vTopRight,col,vBottomRight,col);
pGeom->DrawLine(vTopLeft,col,vBottomLeft,col);
pGeom->DrawLine(vBottomLeft,col,vBottomRight,col);
m_pRenderer->Set2DMode(false,0,0);
}
}
if(m_bFinished && !m_bSelect && !GetPortBool(pActInfo, EIP_UpdateAlways))
{
//if we have sent every stored entity id to the output port, disable the updates for each frame
m_actInfo.pGraph->SetRegularlyUpdated(m_actInfo.myID,false);
}
else if(!m_bFinished && !m_bSelect)
{
if(m_CurrentID == m_Entities.end())
{
//we reached the end of the stored entity id's vector
m_bFinished = true;
}
else
{
//send the current entity id to the output port
ActivateOutput(&m_actInfo,EOP_SelectedEntity, *m_CurrentID);
//increase to next id, so on the next update we will send the new entity id
++m_CurrentID;
}
}
break;
}
}
}
virtual void GetMemoryUsage(ICrySizer * s) const
{
s->Add(*this);
}
// IInputEventListener
virtual bool OnInputEventUI( const SInputEvent &event ) {return false;}
virtual bool OnInputEvent( const SInputEvent &rInputEvent)
{
if(!m_bEnabled)
return false;
if(rInputEvent.keyId == GetKeyID(m_sKey) && rInputEvent.state == eIS_Pressed && !m_bNoInput)
{
m_bKeyPressed = !m_bKeyPressed;
if(m_bKeyPressed)
{
if(GetPortBool(&m_actInfo, EIP_DisableMovement))
{
Movement(false);
}
MouseCursor(true);
}
else
{
MouseCursor(false);
if(GetPortBool(&m_actInfo, EIP_DisableMovement))
{
Movement(true);
}
}
}
else if(rInputEvent.keyId == eKI_Mouse1 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 1);
}
else if(rInputEvent.keyId == eKI_Mouse1 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 1);
}
else if(rInputEvent.keyId == eKI_Mouse2 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 2);
}
else if(rInputEvent.keyId == eKI_Mouse2 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 2);
}
else if(rInputEvent.keyId == eKI_Mouse3 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 3);
}
else if(rInputEvent.keyId == eKI_Mouse3 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 3);
}
else if(rInputEvent.keyId == eKI_Mouse4 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 4);
}
else if(rInputEvent.keyId == eKI_Mouse4 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 4);
}
else if(rInputEvent.keyId == eKI_Mouse5 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 5);
}
else if(rInputEvent.keyId == eKI_Mouse5 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 5);
}
else if(rInputEvent.keyId == eKI_Mouse6 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 6);
}
else if(rInputEvent.keyId == eKI_Mouse6 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 6);
}
else if(rInputEvent.keyId == eKI_Mouse7 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 7);
}
else if(rInputEvent.keyId == eKI_Mouse7 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 7);
}
else if(rInputEvent.keyId == eKI_Mouse8 && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMousePressed, 8);
}
else if(rInputEvent.keyId == eKI_Mouse8 && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
ActivateOutput(&m_actInfo, EOP_OnMouseReleased, 8);
}
if((rInputEvent.keyId == eKI_LCtrl || rInputEvent.keyId == eKI_RCtrl) && rInputEvent.state == eIS_Pressed && m_bKeyPressed)
{
m_bAdd = true;
}
else if((rInputEvent.keyId == eKI_LCtrl || rInputEvent.keyId == eKI_RCtrl) && rInputEvent.state == eIS_Released && m_bKeyPressed)
{
m_bAdd = false;
}
return false;
}
// ~IInputEventListener
// IHardwareMouseEventListener
virtual void OnHardwareMouseEvent(int iX,int iY,EHARDWAREMOUSEEVENT eHardwareMouseEvent, int wheelDelta = 0)
{
ActivateOutput(&m_actInfo, EOP_MouseX, iX);
ActivateOutput(&m_actInfo, EOP_MouseY, iY);
m_iMouseX = iX;
m_iMouseY = iY;
if(m_bKeyPressed && m_bEnabled)
{
if(eHardwareMouseEvent == HARDWAREMOUSEEVENT_LBUTTONDOWN)
{
m_bSelect = true;
m_vSelectPosStart = Vec2i(iX, iY);
m_actInfo.pGraph->SetRegularlyUpdated(m_actInfo.myID,true);
}
else if(eHardwareMouseEvent == HARDWAREMOUSEEVENT_LBUTTONUP)
{
m_bSelect = false;
m_vSelectPosEnd = Vec2i(iX, iY);
GetSelectedEntities();
m_CurrentID = m_Entities.begin();
}
if(!GetPortBool(&m_actInfo, EIP_UpdateAlways))
CheckEntitySelection();
}
else
{
if(m_bOnEnter)
{
m_LastEntityID = m_EntityID;
ActivateOutput(&m_actInfo, EOP_EntityID, 0);
ActivateOutput(&m_actInfo, EOP_LastEntityID, m_LastEntityID);
ActivateOutput(&m_actInfo, EOP_OnLeave, true);
m_bOnEnter = false;
m_bOnLeave = true;
}
}
}
// ~IHardwareMouseEventListener
private:
void CheckEntitySelection()
{
EntityId id = GetMouseEntityID(m_iMouseX, m_iMouseY);
if(id != 0 && !m_bOnEnter)
{
m_EntityID = id;
ActivateOutput(&m_actInfo, EOP_EntityID, m_EntityID);
ActivateOutput(&m_actInfo, EOP_OnEnter, true);
m_bOnEnter = true;
m_bOnLeave = false;
}
else if(id != 0 && id != m_EntityID)
{
ActivateOutput(&m_actInfo, EOP_LastEntityID, m_EntityID);
ActivateOutput(&m_actInfo, EOP_EntityID, id);
ActivateOutput(&m_actInfo, EOP_OnLeave, true);
m_EntityID = id;
m_LastEntityID = m_EntityID;
m_bOnEnter = false;
m_bOnLeave = true;
}
else if(id == 0 && !m_bOnLeave && m_bOnEnter)
{
m_LastEntityID = m_EntityID;
ActivateOutput(&m_actInfo, EOP_EntityID, 0);
ActivateOutput(&m_actInfo, EOP_LastEntityID, m_LastEntityID);
ActivateOutput(&m_actInfo, EOP_OnLeave, true);
m_bOnEnter = false;
m_bOnLeave = true;
}
}
void Movement(bool enable)
{
IActionMapManager *pActionMapManager = gEnv->pGame->GetIGameFramework()->GetIActionMapManager();
if(!pActionMapManager)
return;
if(enable)
{
pActionMapManager->EnableFilter("no_move", false);
pActionMapManager->EnableFilter("no_mouse", false);
}
else
{
pActionMapManager->EnableFilter("no_move", true);
pActionMapManager->EnableFilter("no_mouse", true);
}
}
void MouseCursor(bool enable)
{
if(enable)
{
gEnv->pHardwareMouse->IncrementCounter();
++m_iCursorCounter;
}
else
{
while(m_iCursorCounter>0)
{
gEnv->pHardwareMouse->DecrementCounter();
m_iCursorCounter--;
}
}
}
void GetSelectedEntities()
{
//clear previously stored entity id's if left or right CTRL is not pressed
if(!m_bAdd)
m_Entities.clear();
m_bFinished = false;
IEntityItPtr pIt = gEnv->pEntitySystem->GetEntityIterator();
while (!pIt->IsEnd())
{
if (IEntity *pEntity = pIt->Next())
{
//skip useless entities (gamerules, fists etc.)
if(IPhysicalEntity *physEnt = pEntity->GetPhysics())
{
IActor *pClientActor = g_pGame->GetIGameFramework()->GetClientActor();
if (!pClientActor)
return;
//skip the client actor entity
if(physEnt == pClientActor->GetEntity()->GetPhysics())
continue;
//skip linked vehicle entity if we want to ignore it
if(GetPortBool(&m_actInfo, EIP_IgnoreLinkedVehicle) && pClientActor->GetLinkedVehicle() && physEnt == pClientActor->GetLinkedVehicle()->GetEntity()->GetPhysics())
continue;
AABB worldBounds;
pEntity->GetWorldBounds(worldBounds);
//skip further calculations if the entity is not visible at all...
if(gEnv->pSystem->GetViewCamera().IsAABBVisible_F(worldBounds) == CULL_EXCLUSION)
continue;
Vec3 wpos = pEntity->GetWorldPos();
Quat rot = pEntity->GetWorldRotation();
AABB localBounds;
pEntity->GetLocalBounds(localBounds);
//get min and max values of the entity bounding box (local positions)
static Vec3 points[2];
points[0] = wpos + rot * localBounds.min;
points[1] = wpos + rot * localBounds.max;
static Vec3 pointsProjected[2];
//project the bounding box min max values to screen positions
for (int i=0; i<2; ++i)
{
m_pRenderer->ProjectToScreen(points[i].x, points[i].y, points[i].z, &pointsProjected[i].x, &pointsProjected[i].y, &pointsProjected[i].z);
const float fWidth = (float)m_pRenderer->GetWidth();
const float fHeight = (float)m_pRenderer->GetHeight();
//scale projected values to the actual screen resolution
pointsProjected[i].x *= 0.01f * fWidth;
pointsProjected[i].y *= 0.01f * fHeight;
}
//check if the projected bounding box min max values are fully or partly inside the screen selection
if((m_vSelectPosStart.x <= pointsProjected[0].x && pointsProjected[0].x <= m_vSelectPosEnd.x) ||
(m_vSelectPosStart.x >= pointsProjected[0].x && m_vSelectPosEnd.x <= pointsProjected[1].x) ||
(m_vSelectPosStart.x <= pointsProjected[1].x && m_vSelectPosEnd.x >= pointsProjected[1].x) ||
(m_vSelectPosStart.x <= pointsProjected[0].x && m_vSelectPosEnd.x >= pointsProjected[1].x))
{
if((m_vSelectPosStart.y <= pointsProjected[0].y && m_vSelectPosEnd.y >= pointsProjected[0].y) ||
(m_vSelectPosStart.y <= pointsProjected[1].y && m_vSelectPosEnd.y >= pointsProjected[0].y) ||
(m_vSelectPosStart.y <= pointsProjected[1].y && m_vSelectPosEnd.y >= pointsProjected[1].y))
{
//finally we have an entity id
//if left or right CTRL is not pressed we can directly add every entity id, old entity id's are already deleted
if(!m_bAdd)
{
m_Entities.push_back(pEntity->GetId());
}
else
{
//check for previously added entity id's first
stl::push_back_unique(m_Entities, pEntity->GetId());
}
}
}
}
}
}
}
EntityId GetMouseEntityID(int xMouse, int yMouse)
{
if(!gEnv->pHardwareMouse || !m_pRenderer || !gEnv->p3DEngine || !gEnv->pSystem || !gEnv->pEntitySystem || !g_pGame->GetIGameFramework())
return 0;
IActor *pClientActor = g_pGame->GetIGameFramework()->GetClientActor();
if (!pClientActor)
return 0;
yMouse = m_pRenderer->GetHeight() - yMouse;
Vec3 vPos0(0,0,0);
m_pRenderer->UnProjectFromScreen((float)xMouse, (float)yMouse, 0, &vPos0.x, &vPos0.y, &vPos0.z);
Vec3 vPos1(0,0,0);
m_pRenderer->UnProjectFromScreen((float)xMouse, (float)yMouse, 1, &vPos1.x, &vPos1.y, &vPos1.z);
const Vec3 vDir = (vPos1-vPos0).GetNormalized();
ActivateOutput(&m_actInfo, EOP_MouseHitDir, vDir);
IPhysicalEntity *pPhysicalEnt = pClientActor->GetEntity() ? pClientActor->GetEntity()->GetPhysics() : NULL;
if(!pPhysicalEnt)
return 0;
static IPhysicalEntity* pSkipEnts[2];
pSkipEnts[0] = pPhysicalEnt;
int numSkipped = 1;
if(GetPortBool(&m_actInfo, EIP_IgnoreLinkedVehicle) && pClientActor->GetLinkedVehicle())
{
if(IPhysicalEntity *pPhysicalEntVehicle = pClientActor->GetLinkedVehicle()->GetEntity() ? pClientActor->GetLinkedVehicle()->GetEntity()->GetPhysics() : NULL)
pSkipEnts[1] = pPhysicalEntVehicle;
numSkipped = 2;
}
entity_query_flags queryFlags;
if(GetPortBool(&m_actInfo,EIP_EveryHit))
{
string sRaySelection = GetPortString(&m_actInfo, EIP_RaySelection);
if(!strcmpi("Terrain",sRaySelection))
queryFlags = ent_terrain;
else if(!strcmpi("Rigid",sRaySelection))
queryFlags = ent_rigid;
else if(!strcmpi("All",sRaySelection))
queryFlags = ent_all;
else if(!strcmpi("Static",sRaySelection))
queryFlags = ent_static;
else if(!strcmpi("Living",sRaySelection))
queryFlags = ent_living;
else if(!strcmpi("Water",sRaySelection))
queryFlags = ent_water;
else
queryFlags = ent_all;
}
else
queryFlags = ent_all;
static ray_hit hit;
static const unsigned int flags = rwi_stop_at_pierceable|rwi_colltype_any;
float fRange = gEnv->p3DEngine->GetMaxViewDistance();
if (gEnv->pPhysicalWorld && gEnv->pPhysicalWorld->RayWorldIntersection(vPos0, vDir * fRange, queryFlags, flags, &hit, 1, pSkipEnts, numSkipped))
{
if(GetPortBool(&m_actInfo, EIP_EveryHit))
ActivateOutput(&m_actInfo, EOP_MouseHitPos, hit.pt);
if (IEntity *pEntity = gEnv->pEntitySystem->GetEntityFromPhysics(hit.pCollider))
{
if(!GetPortBool(&m_actInfo, EIP_EveryHit))
ActivateOutput(&m_actInfo, EOP_MouseHitPos, hit.pt);
return pEntity->GetId();
}
}
return 0;
}
EKeyId GetKeyID(string sKey)
{
if(!strcmpi(sKey, "0"))
return eKI_0;
else if(!strcmpi(sKey, "1"))
return eKI_1;
else if(!strcmpi(sKey, "2"))
return eKI_2;
else if(!strcmpi(sKey, "3"))
return eKI_3;
else if(!strcmpi(sKey, "4"))
return eKI_4;
else if(!strcmpi(sKey, "5"))
return eKI_5;
else if(!strcmpi(sKey, "6"))
return eKI_6;
else if(!strcmpi(sKey, "7"))
return eKI_7;
else if(!strcmpi(sKey, "8"))
return eKI_8;
else if(!strcmpi(sKey, "9"))
return eKI_9;
else if(!strcmpi(sKey, "F1"))
return eKI_F1;
else if(!strcmpi(sKey, "F2"))
return eKI_F2;
else if(!strcmpi(sKey, "F3"))
return eKI_F3;
else if(!strcmpi(sKey, "F4"))
return eKI_F4;
else if(!strcmpi(sKey, "F5"))
return eKI_F5;
else if(!strcmpi(sKey, "F6"))
return eKI_F6;
else if(!strcmpi(sKey, "F7"))
return eKI_F7;
else if(!strcmpi(sKey, "F8"))
return eKI_F8;
else if(!strcmpi(sKey, "F9"))
return eKI_F9;
else if(!strcmpi(sKey, "F10"))
return eKI_F10;
else if(!strcmpi(sKey, "NUM0"))
return eKI_NP_0;
else if(!strcmpi(sKey, "NUM1"))
return eKI_NP_1;
else if(!strcmpi(sKey, "NUM2"))
return eKI_NP_2;
else if(!strcmpi(sKey, "NUM3"))
return eKI_NP_3;
else if(!strcmpi(sKey, "NUM4"))
return eKI_NP_4;
else if(!strcmpi(sKey, "NUM5"))
return eKI_NP_5;
else if(!strcmpi(sKey, "NUM6"))
return eKI_NP_6;
else if(!strcmpi(sKey, "NUM7"))
return eKI_NP_7;
else if(!strcmpi(sKey, "NUM8"))
return eKI_NP_8;
else if(!strcmpi(sKey, "NUM9"))
return eKI_NP_9;
else if(!strcmpi(sKey, "NUMENTER"))
return eKI_NP_Enter;
else if(!strcmpi(sKey, "MOUSE1"))
return eKI_Mouse1;
else if(!strcmpi(sKey, "MOUSE2"))
return eKI_Mouse2;
else if(!strcmpi(sKey, "MOUSE3"))
return eKI_Mouse3;
else if(!strcmpi(sKey, "MOUSE4"))
return eKI_Mouse4;
else if(!strcmpi(sKey, "MOUSE5"))
return eKI_Mouse5;
else if(!strcmpi(sKey, "MOUSE6"))
return eKI_Mouse6;
else if(!strcmpi(sKey, "MOUSE7"))
return eKI_Mouse7;
else if(!strcmpi(sKey, "MOUSE8"))
return eKI_Mouse8;
else if(!strcmpi(sKey, "DOWN"))
return eKI_Down;
else if(!strcmpi(sKey, "UP"))
return eKI_Up;
else if(!strcmpi(sKey, "LEFT"))
return eKI_Left;
else if(!strcmpi(sKey, "RIGHT"))
return eKI_Right;
else if(!strcmpi(sKey, "A"))
return eKI_A;
else if(!strcmpi(sKey, "B"))
return eKI_B;
else if(!strcmpi(sKey, "C"))
return eKI_C;
else if(!strcmpi(sKey, "D"))
return eKI_D;
else if(!strcmpi(sKey, "E"))
return eKI_E;
else if(!strcmpi(sKey, "F"))
return eKI_F;
else if(!strcmpi(sKey, "G"))
return eKI_G;
else if(!strcmpi(sKey, "H"))
return eKI_H;
else if(!strcmpi(sKey, "I"))
return eKI_I;
else if(!strcmpi(sKey, "J"))
return eKI_J;
else if(!strcmpi(sKey, "K"))
return eKI_K;
else if(!strcmpi(sKey, "L"))
return eKI_L;
else if(!strcmpi(sKey, "M"))
return eKI_M;
else if(!strcmpi(sKey, "N"))
return eKI_N;
else if(!strcmpi(sKey, "O"))
return eKI_O;
else if(!strcmpi(sKey, "P"))
return eKI_P;
else if(!strcmpi(sKey, "Q"))
return eKI_Q;
else if(!strcmpi(sKey, "R"))
return eKI_R;
else if(!strcmpi(sKey, "S"))
return eKI_S;
else if(!strcmpi(sKey, "T"))
return eKI_T;
else if(!strcmpi(sKey, "U"))
return eKI_U;
else if(!strcmpi(sKey, "V"))
return eKI_V;
else if(!strcmpi(sKey, "W"))
return eKI_W;
else if(!strcmpi(sKey, "X"))
return eKI_X;
else if(!strcmpi(sKey, "Y"))
return eKI_Y;
else if(!strcmpi(sKey, "Z"))
return eKI_Z;
else
return eKI_NP_0;
}
virtual void OnSaveGame(ISaveGame* pSaveGame) {}
virtual void OnLoadGame(ILoadGame* pLoadGame) {}
virtual void OnLevelEnd(const char* nextLevel) {}
virtual void OnActionEvent(const SActionEvent& event) {}
virtual void OnPostUpdate(float fDeltaTime)
{
if(!m_bEnabled)
return;
if(GetPortBool(&m_actInfo, EIP_UpdateAlways))
CheckEntitySelection();
}
};
REGISTER_FLOW_NODE("Input:Mouse", CFlowMouseInfoNode);