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notenames.qml
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notenames.qml
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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Note Names Plugin
//
// Copyright (C) 2012 Werner Schweer
// Copyright (C) 2013 - 2020 Joachim Schmitz
// Copyright (C) 2014 Jörn Eichler
// Copyright (C) 2020 Johan Temmerman
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
import QtQuick 2.2
import MuseScore 3.0
MuseScore {
version: "3.4.2.1"
description: qsTr("This plugin names notes as per your language setting")
menuPath: "Plugins.Notes." + qsTr("Note Names")
// Small note name size is fraction of the full font size.
property var fontSizeMini: 0.7;
function nameChord (notes, text, small) {
for (var i = 0; i < notes.length; i++) {
var sep = "\n"; // change to "," if you want them horizontally (anybody?)
if ( i > 0 )
text.text = sep + text.text; // any but top note
if (small)
text.fontSize *= fontSizeMini
if (typeof notes[i].tpc === "undefined") // like for grace notes ?!?
return
switch (notes[i].tpc) {
case -1: text.text = qsTranslate("InspectorAmbitus", "F♭♭") + text.text; break;
case 0: text.text = qsTranslate("InspectorAmbitus", "C♭♭") + text.text; break;
case 1: text.text = qsTranslate("InspectorAmbitus", "G♭♭") + text.text; break;
case 2: text.text = qsTranslate("InspectorAmbitus", "D♭♭") + text.text; break;
case 3: text.text = qsTranslate("InspectorAmbitus", "A♭♭") + text.text; break;
case 4: text.text = qsTranslate("InspectorAmbitus", "E♭♭") + text.text; break;
case 5: text.text = qsTranslate("InspectorAmbitus", "B♭♭") + text.text; break;
case 6: text.text = qsTranslate("InspectorAmbitus", "F♭") + text.text; break;
case 7: text.text = qsTranslate("InspectorAmbitus", "C♭") + text.text; break;
case 8: text.text = qsTranslate("InspectorAmbitus", "G♭") + text.text; break;
case 9: text.text = qsTranslate("InspectorAmbitus", "D♭") + text.text; break;
case 10: text.text = qsTranslate("InspectorAmbitus", "A♭") + text.text; break;
case 11: text.text = qsTranslate("InspectorAmbitus", "E♭") + text.text; break;
case 12: text.text = qsTranslate("InspectorAmbitus", "B♭") + text.text; break;
case 13: text.text = qsTranslate("InspectorAmbitus", "F") + text.text; break;
case 14: text.text = qsTranslate("InspectorAmbitus", "C") + text.text; break;
case 15: text.text = qsTranslate("InspectorAmbitus", "G") + text.text; break;
case 16: text.text = qsTranslate("InspectorAmbitus", "D") + text.text; break;
case 17: text.text = qsTranslate("InspectorAmbitus", "A") + text.text; break;
case 18: text.text = qsTranslate("InspectorAmbitus", "E") + text.text; break;
case 19: text.text = qsTranslate("InspectorAmbitus", "B") + text.text; break;
case 20: text.text = qsTranslate("InspectorAmbitus", "F♯") + text.text; break;
case 21: text.text = qsTranslate("InspectorAmbitus", "C♯") + text.text; break;
case 22: text.text = qsTranslate("InspectorAmbitus", "G♯") + text.text; break;
case 23: text.text = qsTranslate("InspectorAmbitus", "D♯") + text.text; break;
case 24: text.text = qsTranslate("InspectorAmbitus", "A♯") + text.text; break;
case 25: text.text = qsTranslate("InspectorAmbitus", "E♯") + text.text; break;
case 26: text.text = qsTranslate("InspectorAmbitus", "B♯") + text.text; break;
case 27: text.text = qsTranslate("InspectorAmbitus", "F♯♯") + text.text; break;
case 28: text.text = qsTranslate("InspectorAmbitus", "C♯♯") + text.text; break;
case 29: text.text = qsTranslate("InspectorAmbitus", "G♯♯") + text.text; break;
case 30: text.text = qsTranslate("InspectorAmbitus", "D♯♯") + text.text; break;
case 31: text.text = qsTranslate("InspectorAmbitus", "A♯♯") + text.text; break;
case 32: text.text = qsTranslate("InspectorAmbitus", "E♯♯") + text.text; break;
case 33: text.text = qsTranslate("InspectorAmbitus", "B♯♯") + text.text; break;
default: text.text = qsTr("?") + text.text; break;
} // end switch tpc
// octave, middle C being C4
//text.text += (Math.floor(notes[i].pitch / 12) - 1)
// or
//text.text += (Math.floor(notes[i].ppitch / 12) - 1)
// or even this, similar to the Helmholtz system but one octave up
//var octaveTextPostfix = [",,,,,", ",,,,", ",,,", ",,", ",", "", "'", "''", "'''", "''''", "'''''"];
//text.text += octaveTextPostfix[Math.floor(notes[i].pitch / 12)];
// change below false to true for courtesy- and microtonal accidentals
// you might need to come up with suitable translations
// only #, b, natural and possibly also ## seem to be available in UNICODE
if (false) {
switch (notes[i].userAccidental) {
case 0: break;
case 1: text.text = qsTranslate("accidental", "Sharp") + text.text; break;
case 2: text.text = qsTranslate("accidental", "Flat") + text.text; break;
case 3: text.text = qsTranslate("accidental", "Double sharp") + text.text; break;
case 4: text.text = qsTranslate("accidental", "Double flat") + text.text; break;
case 5: text.text = qsTranslate("accidental", "Natural") + text.text; break;
case 6: text.text = qsTranslate("accidental", "Flat-slash") + text.text; break;
case 7: text.text = qsTranslate("accidental", "Flat-slash2") + text.text; break;
case 8: text.text = qsTranslate("accidental", "Mirrored-flat2") + text.text; break;
case 9: text.text = qsTranslate("accidental", "Mirrored-flat") + text.text; break;
case 10: text.text = qsTranslate("accidental", "Mirrored-flat-slash") + text.text; break;
case 11: text.text = qsTranslate("accidental", "Flat-flat-slash") + text.text; break;
case 12: text.text = qsTranslate("accidental", "Sharp-slash") + text.text; break;
case 13: text.text = qsTranslate("accidental", "Sharp-slash2") + text.text; break;
case 14: text.text = qsTranslate("accidental", "Sharp-slash3") + text.text; break;
case 15: text.text = qsTranslate("accidental", "Sharp-slash4") + text.text; break;
case 16: text.text = qsTranslate("accidental", "Sharp arrow up") + text.text; break;
case 17: text.text = qsTranslate("accidental", "Sharp arrow down") + text.text; break;
case 18: text.text = qsTranslate("accidental", "Sharp arrow both") + text.text; break;
case 19: text.text = qsTranslate("accidental", "Flat arrow up") + text.text; break;
case 20: text.text = qsTranslate("accidental", "Flat arrow down") + text.text; break;
case 21: text.text = qsTranslate("accidental", "Flat arrow both") + text.text; break;
case 22: text.text = qsTranslate("accidental", "Natural arrow down") + text.text; break;
case 23: text.text = qsTranslate("accidental", "Natural arrow up") + text.text; break;
case 24: text.text = qsTranslate("accidental", "Natural arrow both") + text.text; break;
case 25: text.text = qsTranslate("accidental", "Sori") + text.text; break;
case 26: text.text = qsTranslate("accidental", "Koron") + text.text; break;
default: text.text = qsTr("?") + text.text; break;
} // end switch userAccidental
} // end if courtesy- and microtonal accidentals
} // end for note
}
function renderGraceNoteNames (cursor, list, text, small) {
if (list.length > 0) { // Check for existence.
// Now render grace note's names...
for (var chordNum = 0; chordNum < list.length; chordNum++) {
// iterate through all grace chords
var chord = list[chordNum];
// Set note text, grace notes are shown a bit smaller
nameChord(chord.notes, text, small)
cursor.add(text)
// X position the note name over the grace chord
text.offsetX = chord.posX
switch (cursor.voice) {
case 1: case 3: text.placement = Placement.BELOW; break;
}
// If we consume a STAFF_TEXT we must manufacture a new one.
text = newElement(Element.STAFF_TEXT); // Make another STAFF_TEXT
}
}
return text
}
onRun: {
var cursor = curScore.newCursor();
var startStaff;
var endStaff;
var endTick;
var fullScore = false;
cursor.rewind(1);
if (!cursor.segment) { // no selection
fullScore = true;
startStaff = 0; // start with 1st staff
endStaff = curScore.nstaves - 1; // and end with last
} else {
startStaff = cursor.staffIdx;
cursor.rewind(2);
if (cursor.tick === 0) {
// this happens when the selection includes
// the last measure of the score.
// rewind(2) goes behind the last segment (where
// there's none) and sets tick=0
endTick = curScore.lastSegment.tick + 1;
} else {
endTick = cursor.tick;
}
endStaff = cursor.staffIdx;
}
console.log(startStaff + " - " + endStaff + " - " + endTick)
for (var staff = startStaff; staff <= endStaff; staff++) {
for (var voice = 0; voice < 4; voice++) {
cursor.rewind(1); // beginning of selection
cursor.voice = voice;
cursor.staffIdx = staff;
if (fullScore) // no selection
cursor.rewind(0); // beginning of score
while (cursor.segment && (fullScore || cursor.tick < endTick)) {
if (cursor.element && cursor.element.type === Element.CHORD) {
var text = newElement(Element.STAFF_TEXT); // Make a STAFF_TEXT
// First...we need to scan grace notes for existence and break them
// into their appropriate lists with the correct ordering of notes.
var leadingLifo = new Array(); // List for leading grace notes
var trailingFifo = new Array(); // List for trailing grace notes
var graceChords = cursor.element.graceNotes;
// Build separate lists of leading and trailing grace note chords.
if (graceChords.length > 0) {
for (var chordNum = 0; chordNum < graceChords.length; chordNum++) {
var noteType = graceChords[chordNum].notes[0].noteType
if (noteType === NoteType.GRACE8_AFTER || noteType === NoteType.GRACE16_AFTER ||
noteType === NoteType.GRACE32_AFTER) {
trailingFifo.unshift(graceChords[chordNum])
} else {
leadingLifo.push(graceChords[chordNum])
}
}
}
// Next process the leading grace notes, should they exist...
text = renderGraceNoteNames(cursor, leadingLifo, text, true)
// Now handle the note names on the main chord...
var notes = cursor.element.notes;
nameChord(notes, text, false);
cursor.add(text);
switch (cursor.voice) {
case 1: case 3: text.placement = Placement.BELOW; break;
}
text = newElement(Element.STAFF_TEXT) // Make another STAFF_TEXT object
// Finally process trailing grace notes if they exist...
text = renderGraceNoteNames(cursor, trailingFifo, text, true)
} // end if CHORD
cursor.next();
} // end while segment
} // end for voice
} // end for staff
Qt.quit();
} // end onRun
}