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damage tracking #9

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m-col opened this issue Jan 24, 2021 · 3 comments
Open

damage tracking #9

m-col opened this issue Jan 24, 2021 · 3 comments

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@m-col
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m-col commented Jan 24, 2021

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@m-col
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m-col commented Feb 7, 2021

@m-col
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m-col commented Feb 11, 2021

All-or-nothing damage tracking is implemented. Partial output rendering remains.

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m-col commented Feb 12, 2021

All damage-causing code is implemented with the exception of the cursor i.e. when it changes and moves. How to do that?

Then left is the rendering side.

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