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maplibre-gl-js version: 4.7.1, 5.0.0-pre.5
browser: Chrome
Raster tiles: https://jsfiddle.net/gbc64wm5/
Background layer: https://jsfiddle.net/hb5e1rj6/
Rendered image is seamless across the border between terrain tiles.
It looks like a "cliff" at the edge of the terrain tile is being rendered in the imagery.
The text was updated successfully, but these errors were encountered:
Changing getMeshFrameDelta(zoom) to { return 0; } seems to solve this problem, but I don't know what that might be breaking...
getMeshFrameDelta(zoom)
{ return 0; }
Sorry, something went wrong.
It looks like this issue was introduced by #1710. Setting getMeshFrameDelta(zoom) to 0 would re-introduce #1602 :(
0
We might need to change the approach used to remove tile seams by using a two-pass rendering with stencil enabled
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maplibre-gl-js version: 4.7.1, 5.0.0-pre.5
browser: Chrome
Steps to Trigger Behavior
Link to Demonstration
Raster tiles:
https://jsfiddle.net/gbc64wm5/
Background layer:
https://jsfiddle.net/hb5e1rj6/
Expected Behavior
Rendered image is seamless across the border between terrain tiles.
Actual Behavior
It looks like a "cliff" at the edge of the terrain tile is being rendered in the imagery.
The text was updated successfully, but these errors were encountered: