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grid.go
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grid.go
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package tui
import (
"image"
)
var _ Widget = &Grid{}
// Grid is a widget that lays out widgets in a grid.
type Grid struct {
WidgetBase
rows, cols int
rowHeights []int
colWidths []int
hasBorder bool
cells map[image.Point]Widget
columnStretch map[int]int
rowStretch map[int]int
}
// NewGrid returns a new Grid.
func NewGrid(cols, rows int) *Grid {
return &Grid{
cols: cols,
rows: rows,
cells: make(map[image.Point]Widget),
columnStretch: make(map[int]int),
rowStretch: make(map[int]int),
}
}
// Draw draws the grid.
func (g *Grid) Draw(p *Painter) {
s := g.Size()
if g.hasBorder {
border := 1
// Draw outmost border.
p.DrawRect(0, 0, s.X, s.Y)
// Draw column dividers.
var coloff int
for i := 0; i < g.cols-1; i++ {
x := g.colWidths[i] + coloff + border
p.DrawVerticalLine(x, 0, s.Y-1)
p.DrawRune(x, 0, '┬')
p.DrawRune(x, s.Y-1, '┴')
coloff = x
}
// Draw row dividers.
var rowoff int
for j := 0; j < g.rows-1; j++ {
y := g.rowHeights[j] + rowoff + border
p.DrawHorizontalLine(0, s.X-1, y)
p.DrawRune(0, y, '├')
p.DrawRune(s.X-1, y, '┤')
rowoff = y
}
// Polish the intersections.
rowoff = 0
for j := 0; j < g.rows-1; j++ {
y := g.rowHeights[j] + rowoff + border
coloff = 0
for i := 0; i < g.cols-1; i++ {
x := g.colWidths[i] + coloff + border
p.DrawRune(x, y, '┼')
coloff = x
}
rowoff = y
}
}
// Draw cell content.
for i := 0; i < g.cols; i++ {
for j := 0; j < g.rows; j++ {
pos := image.Point{i, j}
wp := g.mapCellToLocal(pos)
if w, ok := g.cells[pos]; ok {
p.Translate(wp.X, wp.Y)
p.WithMask(image.Rectangle{
Min: image.Point{},
Max: w.Size(),
}, func(p *Painter) {
w.Draw(p)
})
p.Restore()
}
}
}
}
// MinSizeHint returns the minimum size hint for the grid.
func (g *Grid) MinSizeHint() image.Point {
if g.cols == 0 || g.rows == 0 {
return image.Point{}
}
var width int
for i := 0; i < g.cols; i++ {
width += g.minColumnWidth(i)
}
var height int
for j := 0; j < g.rows; j++ {
height += g.minRowHeight(j)
}
if g.hasBorder {
width += g.cols + 1
height += g.rows + 1
}
return image.Point{width, height}
}
// SizeHint returns the recommended size hint for the grid.
func (g *Grid) SizeHint() image.Point {
if g.cols == 0 || g.rows == 0 {
return image.Point{}
}
var maxWidth int
for i := 0; i < g.cols; i++ {
if w := g.columnWidth(i); w > maxWidth {
maxWidth = w
}
}
var maxHeight int
for j := 0; j < g.rows; j++ {
if h := g.rowHeight(j); h > maxHeight {
maxHeight = h
}
}
width := maxWidth * g.cols
height := maxHeight * g.rows
if g.hasBorder {
width += g.cols + 1
height += g.rows + 1
}
return image.Point{width, height}
}
// Resize recursively updates the size of the Grid and all the widgets it
// contains. This is a potentially expensive operation and should be invoked
// with restraint.
//
// Resize is called by the layout engine and is not intended to be used by end
// users.
func (g *Grid) Resize(size image.Point) {
g.size = size
inner := g.size
if g.hasBorder {
inner.X = g.size.X - (g.cols + 1)
inner.Y = g.size.Y - (g.rows + 1)
}
g.layoutChildren(inner)
}
func (g *Grid) layoutChildren(size image.Point) {
g.colWidths = g.doLayout(dim(Horizontal, size), Horizontal)
g.rowHeights = g.doLayout(dim(Vertical, size), Vertical)
for pos, w := range g.cells {
w.Resize(image.Point{g.colWidths[pos.X], g.rowHeights[pos.Y]})
}
}
func (g *Grid) doLayout(space int, a Alignment) []int {
var sizes []int
var stretch map[int]int
if a == Horizontal {
sizes = make([]int, g.cols)
stretch = g.columnStretch
} else if a == Vertical {
sizes = make([]int, g.rows)
stretch = g.rowStretch
}
var nonZeroStretchFactors int
for _, s := range stretch {
if s > 0 {
nonZeroStretchFactors++
}
}
remaining := space
// Distribute MinSizeHint
for {
var changed bool
for i, sz := range sizes {
if stretch[i] > 0 {
continue
}
ws := g.rowcol(i, a)
var sizeHint int
for _, w := range ws {
s := dim(a, w.MinSizeHint())
if sizeHint < s {
sizeHint = s
}
}
if sz < sizeHint {
sizes[i] = sz + 1
remaining--
if remaining <= 0 {
goto Resize
}
changed = true
}
}
if !changed {
break
}
}
// Distribute Minimum
for {
var changed bool
for i, sz := range sizes {
if stretch[i] > 0 {
continue
}
ws := g.rowcol(i, a)
var sizeHint int
for _, w := range ws {
s := dim(a, w.SizeHint())
p := alignedSizePolicy(a, w)
if p == Minimum && sizeHint < s {
sizeHint = s
}
}
if sz < sizeHint {
sizes[i] = sz + 1
remaining--
if remaining <= 0 {
goto Resize
}
changed = true
}
}
if !changed {
break
}
}
// Distribute remaining space
for {
var changed bool
if nonZeroStretchFactors == 0 {
min := maxInt
for _, sz := range sizes {
if sz < min {
min = sz
}
}
for i, sz := range sizes {
if sz == min {
sizes[i] = sz + 1
remaining--
if remaining <= 0 {
goto Resize
}
changed = true
}
}
} else {
for i, sz := range sizes {
s := stretch[i]
if s > 0 {
if remaining-s < 0 {
s = remaining
}
sizes[i] = sz + s
remaining -= s
if remaining <= 0 {
goto Resize
}
changed = true
}
}
}
if !changed {
break
}
}
Resize:
return sizes
}
func (g *Grid) rowcol(i int, a Alignment) []Widget {
cells := make([]Widget, 0)
for p, w := range g.cells {
if dim(a, p) == i {
cells = append(cells, w)
}
}
return cells
}
func (g *Grid) mapCellToLocal(p image.Point) image.Point {
var lx, ly int
for x := 0; x < p.X; x++ {
lx += g.colWidths[x]
}
for y := 0; y < p.Y; y++ {
ly += g.rowHeights[y]
}
if g.hasBorder {
lx += p.X + 1
ly += p.Y + 1
}
return image.Point{lx, ly}
}
func (g *Grid) rowHeight(i int) int {
result := 0
for pos, w := range g.cells {
if pos.Y != i {
continue
}
if w.SizeHint().Y > result {
result = w.SizeHint().Y
}
}
return result
}
func (g *Grid) columnWidth(i int) int {
result := 0
for pos, w := range g.cells {
if pos.X != i {
continue
}
if w.SizeHint().X > result {
result = w.SizeHint().X
}
}
return result
}
func (g *Grid) minRowHeight(i int) int {
result := 0
for pos, w := range g.cells {
if pos.Y != i {
continue
}
if w.MinSizeHint().Y > result {
result = w.MinSizeHint().Y
}
}
return result
}
func (g *Grid) minColumnWidth(i int) int {
result := 0
for pos, w := range g.cells {
if pos.X != i {
continue
}
if w.MinSizeHint().X > result {
result = w.MinSizeHint().X
}
}
return result
}
// OnKeyEvent handles key events.
func (g *Grid) OnKeyEvent(ev KeyEvent) {
for _, w := range g.cells {
w.OnKeyEvent(ev)
}
}
// SetCell sets or replaces the contents of a cell.
func (g *Grid) SetCell(pos image.Point, w Widget) {
g.cells[pos] = w
}
// SetBorder sets whether the border is visible or not.
func (g *Grid) SetBorder(enabled bool) {
g.hasBorder = enabled
}
// AppendRow adds a new row at the end.
func (g *Grid) AppendRow(row ...Widget) {
g.rows++
if len(row) > g.cols {
g.cols = len(row)
}
for i, cell := range row {
pos := image.Point{i, g.rows - 1}
g.SetCell(pos, cell)
}
}
// RemoveRow removes the row ( at index ) from the grid
func (g *Grid) RemoveRow(index int) {
if index < g.rows {
g.rows--
for i := index; i <= g.rows; i++ {
for j := 0; j < g.cols; j++ {
if i == g.rows {
delete(g.cells, image.Point{j, g.rows})
} else {
g.cells[image.Point{j, i}] = g.cells[image.Point{j, i + 1}]
}
}
}
}
}
// RemoveRows will remove all the rows in grid
func (g *Grid) RemoveRows() {
g.rows = 0
g.cells = make(map[image.Point]Widget)
}
// SetColumnStretch sets the stretch factor for a given column. If stretch > 0,
// the column will expand to fill up available space. If multiple columns have
// a stretch factor > 0, stretch determines how much space the column get in
// respect to the others. E.g. by setting SetColumnStretch(0, 1) and
// SetColumnStretch(1, 2), the second column will fill up twice as much space
// as the first one.
func (g *Grid) SetColumnStretch(col, stretch int) {
g.columnStretch[col] = stretch
}
// SetRowStretch sets the stretch factor for a given row. For more on stretch
// factors, see SetColumnStretch.
func (g *Grid) SetRowStretch(row, stretch int) {
g.rowStretch[row] = stretch
}