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Hello!
Why does the ShaderPass class not have the transparent property?
(i know, everything can be transparent with gl_FragColor, but i'm very curious)
thank you for answer in addition
The text was updated successfully, but these errors were encountered:
Hello!
Why does the ShaderPass class not have the transparent property?
(i know, everything can be transparent with gl_FragColor, but i'm very curious)
thank you for answer in addition
The text was updated successfully, but these errors were encountered: