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PLCamera.h
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PLCamera.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLRenderableElementBase.h"
@interface PLCamera : PLRenderableElementBase
{
#pragma mark -
#pragma mark member variables
@private
BOOL isFovEnabled;
float fov, fovFactor, fovSensitivity;
PLRange fovRange;
NSUInteger minDistanceToEnableFov;
PLRotation initialLookAt;
}
#pragma mark -
#pragma mark properties
@property(nonatomic) BOOL isFovEnabled;
@property(nonatomic) float fov, fovSensitivity;
@property(nonatomic, readonly) float fovFactor;
@property(nonatomic, readonly, getter=getFOVFactorCorrected) float fovFactorCorrected;
@property(nonatomic) PLRange fovRange;
@property(nonatomic) NSUInteger minDistanceToEnableFov;
@property(nonatomic) PLRotation initialLookAt;
@property(nonatomic, readonly, getter=getAbsoluteRotation) PLRotation absoluteRotation;
#pragma mark -
#pragma mark init methods
+(id)camera;
#pragma mark -
#pragma mark property methods
-(float)getFOVFactorCorrected;
-(PLRotation)getAbsoluteRotation;
#pragma mark -
#pragma mark fov methods
-(void)addFovWithDistance:(float)distance;
-(void)addFovWithStartPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint sign:(int)sign;
#pragma mark -
#pragma mark lookat methods
-(void)setInitialLookAtWithPitch:(float)pitch yaw:(float)yaw;
-(void)lookAtWithPitch:(float)pitch yaw:(float)yaw;
#pragma mark -
#pragma mark clone methods
-(void)cloneCameraProperties:(PLCamera *)value;
@end