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I'm trying to port the Microsoft OpenXR samples to new code. The samples are all static libs and I need to convert them to dynamic. I can't seem to get past the simple building of the libs. When I reference the HLSL files using VS Solution Explorer, VS defaults to 4.x and generates in the vcproj XML for FXC. Changing the Shader Model to 6.x does nothing in the XML. AT this point the project will not build.
I cannot find a sample anywhere that has a working sample of a project that references a hlsl and invokes the dxc compiler in VS using MSBuild.
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I'm trying to port the Microsoft OpenXR samples to new code. The samples are all static libs and I need to convert them to dynamic. I can't seem to get past the simple building of the libs. When I reference the HLSL files using VS Solution Explorer, VS defaults to 4.x and generates in the vcproj XML for FXC. Changing the Shader Model to 6.x does nothing in the XML. AT this point the project will not build.
I cannot find a sample anywhere that has a working sample of a project that references a hlsl and invokes the dxc compiler in VS using MSBuild.
Any pointers or suggestions are welcome!
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