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D2DGradientMesh |
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Shows how to instantiate and render a gradient mesh in Direct2D. |
Shows how to instantiate and render a gradient mesh in Direct2D. This samples uses the helper method provided by Direct2D to create a mesh consisting of two tensor patches that share a side.
Note: This sample is part of a large collection of UWP feature samples. You can download this sample as a standalone ZIP file from docs.microsoft.com, or you can download the entire collection as a single ZIP file, but be sure to unzip everything to access shared dependencies. For more info on working with the ZIP file, the samples collection, and GitHub, see Get the UWP samples from GitHub. For more samples, see the Samples portal on the Windows Dev Center.
Some important APIs used in this sample are:
- The D2D1::GradientMeshPatch function, which creates the D2D1_GRADIENT_MESH_PATCH structures that contain the tensor patch data.
- The ID2D1DeviceContext2::CreateGradientMesh method, which creates an ID2D1GradientMesh object on the Direct2D device.
- The ID2D1DeviceContext2::DrawGradientMesh method, which renders the ID2D1GradientMesh object to the device context.
The sample's project files fall into the following categories.
The following files exercise the gradient mesh APIs and form the main educational content of the sample:
- App.cpp/.h
- D2DGradientMeshMain.cpp/.h
- D2DGradientMeshRenderer.cpp/.h
D2DGradientMeshRenderer contains most of the gradient mesh-specific code.
The following files provide common functionality needed by DirectX SDK samples:
- DeviceResources.cpp/.h: Manages creation and lifetime of the core Direct3D and Direct2D device-dependent resources. Handles cases such as device lost and window size and orientation changes.
- DirectXHelper.h: Common inline helper functions, including ThrowIfFailed which converts HRESULT-based APIs into an exception model.
- SampleOverlay.cpp/.h: Renders the Windows SDK overlay badge on top of sample content.
All DX SDK samples and the Visual Studio template DX project contain a version of these files. These common files demonstrate important best practices for DX UWP apps, and you are encouraged to use them in your own projects.
Variants of the following files are found in every UWP app written in C++:
- Package.appxmanifest
- pch.cpp/.h
- D2DGradientMesh.vcxproj
- D2DGradientMesh.vcxproj.filters
- D2DGradientMesh.sln
D2D1_GRADIENT_MESH_PATCH structure
Client: Windows 10
Server: Windows Server 2016 Technical Preview
Phone: Windows 10
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select Build > Deploy Solution.
- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.