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Writing GPU kernels directly in Mojo is not yet natively supported. As a workaround, it is possible to write the GPU kernel in C or C++ (e.g., by specifying global, device), compile it into a ptx and use it by dynamically loading cuda lib in Mojo using a DLLHandle. The kernel can then be executed via cuLaunchKernel or similar APIs for GPU invocation.
example
from mccl.cuda import CudaLib, cudaDeviceProp
from memory import UnsafePointer
fnmain():
varcudaLib= CudaLib()
varget_device_count= cudaLib.load_function[fn (UnsafePointer[Int32]) -> Int32]("cudaGetDeviceCount")
varget_device_properties= cudaLib.load_function[fn (UnsafePointer[cudaDeviceProp], Int32) -> Int32]("cudaGetDeviceProperties")
vardeviceCount: Int32 =0
_ = get_device_count(UnsafePointer.address_of(deviceCount))
print("Number of CUDA devices:", deviceCount)
for i inrange(deviceCount):
vardeviceProp= cudaDeviceProp()
_ = get_device_properties(UnsafePointer.address_of(deviceProp), i)
print("Device %d: %s\n", i, deviceProp.name)
Proposed Solution:
Mojo could introduce a new keyword or decorator (e.g., @kernel or @global) to explicitly declare a function as a GPU kernel.
This would allow Mojo to handle such functions differently from regular ones, generating the corresponding low-level LLVM-IR.
Mojo could introduce a LaunchKernel function to launch a GPU kernel, passing the necessary grid and block dimensions. The kernel function would be compiled to PTX code and executed on the GPU directly. The call might look like this: LaunchKernel(addvecKernel, gridDim=dim3(1, 1, 1), blockDim=dim3(256, 1, 1), args=(a, b, c, n))
or direct launch similar to that of <<>> in c/cpp implementing kernel call in mojo, the call might look like this: addvecKernel[dim3(1, 1, 1), dim3(256, 1, 1)](a, b, c, n)
Conclusion:
The proposed change to Mojo support for direct GPU kernel definitions and execution would significantly enhance the language's capabilities for high-performance parallel computing.
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Current Behavior:
Writing GPU kernels directly in Mojo is not yet natively supported. As a workaround, it is possible to write the GPU kernel in C or C++ (e.g., by specifying global, device), compile it into a ptx and use it by dynamically loading cuda lib in Mojo using a DLLHandle. The kernel can then be executed via cuLaunchKernel or similar APIs for GPU invocation.
example
Proposed Solution:
Mojo could introduce a new keyword or decorator (e.g., @kernel or @global) to explicitly declare a function as a GPU kernel.
This would allow Mojo to handle such functions differently from regular ones, generating the corresponding low-level LLVM-IR.
example:
could possibly translated to below IR
Reference
Checkout the official mojo blogs for details
Modular Blog about mojo, LLVM, MLIR
Modular Blog about gpu module in mojo
Kernel Launch Mechanism:
Mojo could introduce a
LaunchKernel
function to launch a GPU kernel, passing the necessary grid and block dimensions. The kernel function would be compiled to PTX code and executed on the GPU directly. The call might look like this:LaunchKernel(addvecKernel, gridDim=dim3(1, 1, 1), blockDim=dim3(256, 1, 1), args=(a, b, c, n))
or direct launch similar to that of <<>> in c/cpp implementing kernel call in mojo, the call might look like this:
addvecKernel[dim3(1, 1, 1), dim3(256, 1, 1)](a, b, c, n)
Conclusion:
The proposed change to Mojo support for direct GPU kernel definitions and execution would significantly enhance the language's capabilities for high-performance parallel computing.
Related Issues
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