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target-colorspace-hint broken on new Nvidia Drivers #15163
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Please report on Nvidia's forums or wherever they want you to report bugs. There's nothing mpv can do about this |
Any way to bypass Windows HDR is a completely unsupported hack, so the "auto HDR toggle" is actually an unintended behavior. The fix for this bug has been merged into the R560 branch. To enable HDR support, Windows HDR must be enabled. this is not NVIDIA or mpv's fault.
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I understand, but its still good to have this tracked here for reference.
This is intriguing, many PC games on Windows could trigger enabling HDR in the OS, e.g Doom Eternal, MK11 or various Capcom games without the user manually changing their windows settings. I'll have to see if that broke on the new driver too then. |
Games can enable Windows HDR on behalf of the user, or use NvAPI, but mpv only uses Vulkan API, and if the Vulkan API doesn't elevate such a hack to a supported operation, then mpv won't have to attempt it. Drivers, on the other hand, need to conform to the platform specification, so they don't and shouldn't provide hacks. |
Is there a way to solve this problem? After reading the answer here Should be |
我准备去 Please report on Nvidia's forums or wherever they want you to report bugs 试试看 |
mpv Information
Other Information
Reproduction Steps
Use Nvidia Driver 565.90 or later
Set "target-colorspace-hint=yes" in mpv.conf
Play a HDR video while windows is in SDR
Expected Behavior
MPV Should set Windows to HDR with the above config when playing a HDR video
Actual Behavior
HDR isn't being enabled automatically after the Nvidia driver update
Log File
output.txt
Sample Files
No response
I carefully read all instruction and confirm that I did the following:
--log-file=output.txt
.The text was updated successfully, but these errors were encountered: